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Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
Thanks, therother. I am going to suggest the following topics to explore in this thread (and encourage anyone to suggest more.) Some of you out there might already know the answers to some or all of these.
1. Farming income effect of base region farming level
2. Farming income with farming upgrades
3. Harvest level effect on farming income & how to influence harvest level?
4. Culture/terrain fertility type effects on farming? (Haven't found clear evidence that any of these exist--fertility seems to apply to tile descriptions only, not regions.)
5. Strategic game difficulty level impact on farming income.
6. Oddities about build order, such as farming temple before land clearance?
7. Population size, govt. building or other unknown effects on farm level/income?
8. Total farm level impact on population growth
Rome Total War, it's not a game, it's a do-it-yourself project.
Base farming level of a province may be found in the descr_regions.txt file. Typical values are 2 through 14.
Lifting my post in another thread...
First conclusion: Farming comes in 80 pt. increments on medium difficulty with average harvest.
The wierd part is that some levels seem to not increment up? For example, level vs. income:
Level 2 = 160 (Siwa)
Level 3 = 160 (Asturica)
Level 4 = 240 (Damme)
Level 5 = 320 (five examples I've checked)
Level 6 = 320 (four examples I've checked)
Level 7 = 400 (Carthago Nova)
Level 8 = 480 (three examples I've checked)
Level 9 = 560 (two examples...but a third is 160 higher with land clearance)
Level 10 = 640 ??? Not tested
Level 11 = 720 ? Not directly tested (10 + 1 for land clearance Memphis)
Level 12 = 800 ? (Alexandria has land clearance, should = 13 but gets 800.)
Level 13 = 800 ? (Corduba)
Level 14 = 960 ? (Carthage, but should be 15 for land clearance)
Second conclusion: I also noticed that in some instances, first level farming shrines provide no farm bonus until the first level farm is built. This REALLY complicates things, although you can see it when you put one in the build queue, if you don't see a faded farming icon next to the regular income icons, then you won't get a benefit yet. The oddest part is building the farm first does give the one level upgrade, just not the shrine. And if you build the shrine the next turn after the farm upgrade you get the extra point it adds (+2 total).
Poor harvest = 95% of average harvest (limited testing)
Excellent harvest = 107.5% of average harvest (limited testing)
On Very Hard level, farm income is reduced by 15%.
Last edited by Red Harvest; 03-13-2005 at 07:22.
Rome Total War, it's not a game, it's a do-it-yourself project.
Also just as a nice little note, if you are a western faction you can tell how well an eastern faction is doing. If you notice in the desert regions you'll see a small patch of green where a city is. If that green keeps taking up a larger area that means that city is growing due to imptoved farmlands. And the nice thing is you do'nt even need to have explored there to see the improved farming.
Playing as Numidia I can tell you how those farm ugrade shrines exactly work. You'll only get a bonus from the shrine equal to or less than the farm level.
So if you have a level 4 temple and a level 3 farm, you'll only get a plus 6 farm upgrade......... excluding governors retinue wich farm temples tend to boost.
But a level 4 farm with a level 3 temple will give you 7.
Of course I kept waiting for that farmer of fertility genius retinue/trait to popup just for the fact I got that little rathole of Nepte to become a huge city in the middle of the desert. Then again that region was once fertile in the middle of the SAHARA FOREST, but that was even before the rise of the Egyptian empire.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Oaty, I'm fairly certain that your assessment is correct: the farm level needs to equal or exceed the farming temple level to get the temple farming income bonus.
Rome Total War, it's not a game, it's a do-it-yourself project.
RTW V1.5 H/H No Mods
Harvest quality can change once in each year...never in the Summer.
Each winter a new harvest quality can apply. Might be the same as before but probability is higher it will be a new quality.
4 possible quality of Harvest
Poor
Average
Good
Excellent
Income from farming will not change with population. Only with farm related upgrades and governor traits/retinue. So farming is relatively more important for small settlements.
Tarentum. No farm upgrades in 10 years but started with Land Clearance already built:
Quality/Gov -2 /-1 /NoGov
Poor........: 559/629/699
Average ..:....../662/736
Good...........no data
Excellent..:715/...../795
I believe farming displays have a small bug. A -1 farming trait is common for governors. If there is no farm upgrade this negative trait doesnt show up on the settlement screen. Thats the little bug. Once you have a farming upgrade the governors negative trait will cancel the farm upgrade bonus.
Last edited by Severous; 03-20-2006 at 21:57.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
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