i think that the more men u have u should get a couple mor seige weapons.... cept that would be hard to manoeuvre
i think that the more men u have u should get a couple mor seige weapons.... cept that would be hard to manoeuvre
yeah, i dunno what the point of doing this was. as it is, on large and huge unit size, ballistas are pretty useless.
You can mod the number of siege weapons. So on large you can mod it for 4 and on huge possibly 8. I dont know what the max number of engines allowed is but at least this balances the price along with increased firing capabilty.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Don't drop your numbers too low, especially for Onagers. If you do, they might fire, but won't move - or at most just will be able to turn.
I know I took onager casualties and was down to 4 troops, usually I get 2 onagers per unit, but with 4 men I only had 1. What amount is required to bring a 2nd back in, I dont know as cant gradually increase troops, but if your on a front line with them and and get caught with archers b4 you can withdraw them, it helps to have some extra men in reservers, as non of my outbound territores could replace troops for siege engines, and they take forever to get back.
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