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Thread: SPQR: Total War 2.0 Update Released!

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  1. #1

    Default Re: SPQR: Total War 2.0 Update Released!

    Sorry I never read any suggestions for MP. where did they post? I'm not at all the forums.

    MP is strickly for the benefit of the players because I Cant play MP online. So I would most likely try to help in that area if I could. As too archers I done the best I can do the 1.2 patch isnt my favorite and to be honest I thought of not ever using it. But I did and thats neither here or there.

    As for them not wanting to play SPQR that is fine, The mod is made for me and shared with others. Most people that play games are children that within a few months get bored and quit playing. Example is RTR and SPQR the flip flop between the two is silly You cant like both styles of play because they are too different, and yet people go back and forth like yoyos next EB will be out and people will all dump SPQR and RTR to play it and claim how wonderful it is and the best thing since sliced bread, and then they will go to Spartan total warrior console game and so on down the road.

    The ones left a year or two from now will be the ones who enjoy strategy and will enjoy the game playing as Rome other factions etc. Not saying that your a short term player, just saying the majority are. I have NO plans on ruinning my mod for people that just like to play a few hours and go to the next game.

    There will always be people who like Just SPQR and other who like EB, RTR but the middle majority will go to all 3 for a time and then leave.

    I am glad you had some fun with SPQR but if you get bored and dont like something there are MANY other good mods to play besides my little mod.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  2. #2

    Default Re: SPQR: Total War 2.0 Update Released!

    Ok. Now I understand that SPQR isn't going to be balanced for multiplayer. BTW, the MP'ers you just wrote off are all 3 and 4 year verterans of Total War, and they were hoping to get SPQR accepted as the standard for major online tournaments. However, it's just not suitable in it's present form. They'll now proceed to make their own custom stat for MP. The recent discussions occured at www.totalwars.net.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3

    Default Re: SPQR: Total War 2.0 Update Released!

    Tell you what. I have no problem in MP. let me know what you think is balanced. Tell me and I will add it. :-) I have no problem adding a NEW balancing to MP. Just no one from the MP community talked to me yet except you and that was just to ask why is this or that. lol

    If you are willing to take the time to write me what you think should be balanced what I will add it. I promise. Its easy for me to do this. I just do not know how to really balance it for MP players because I dont play MP. So tell me WHAT you want and I can do that. its no problem.

    I tried looking at totalwar.net but I couldnt find any links talking about SPQR the link swoosh gave wasnt there. So how am suppose to know? Trust me I wished I could play MP, but I have slow upload so the ms is bad.

    Anyway, dont take the above as a right off, all I am saying is if you want it bad enough help me out and I will help you.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  4. #4

    Default Re: SPQR: Total War 2.0 Update Released!

    Ok LT1956 pls check this topic on .net:

    http://totalwars.net/forum/viewtopic...727a946e#63304

    It's about SPQR mod and got 12 pages of replies.

    That means your mod really interests MP community.

    So pls contact us in some way and have a check on our concerns. We just need a few balance tweaks for 1.0. Stronger cav, more effective archers and morale mainly. Othet than that it seems pretty good.

    If you wish you can add me to msn: kyolic@hotmail.com

    I can be the emissary for the community.

    Or you can post on .net topic and contact community directly. Just as you wish. But pls reach us some way. We really liked the mod and if we are able to get the balance we are thinking of, that will bring many vets who left the game back. In some way it will save MP community. So pls


  5. #5

    Default Re: SPQR: Total War 2.0 Update Released!

    BTW if it says topic not there that means u have to register and logon to see it.

  6. #6

    Default Re: SPQR: Total War 2.0 Update Released!

    LT1956,

    RTW supports multiple stat files with a command line switch, so an MP stat for SPQR could be made that's separate from the SP stat if you think the requested MP changes alter the SP gameplay too much.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7

    Default Re: SPQR: Total War 2.0 Update Released!

    See I was registered for a while but this is what I get when I try to read you post you say?

    Sorry, but only users granted special access can read topics in this forum.


    I've been looking at ways to increase archers and aside from increasing attack AP has no effect on the shields you know, there will be no way except increasing ammunition and I was toying with making horse archers more powerful because of composite type bows.

    Lt

    I've already adjusted ammo count for archers to 80 and 120 for slingers, and made the -14 mount effect for slingers and archer for chariots and increased chariots hp a bit to make them worth the cost.

    Let me know when I can read the thread.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

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