First off Lt1956, I'd like to say thank you for your enthusiasm and readiness to try to balance your Mod for MP, something that you yourself are unable to play. I am sure you are aware by now that many TW Vets have been impressed with SPQR and can see the possibility of a game within RTW that resembles the gameplay they are used to. The MP community obviously has its own factions with regards to the different units but I am sure your Mod will please all but the very fussy MPer with only some small adjustments. Rest assured that people are mulling all this over and may not , in fact, be up to your speed but this is not due to apathy, that is for sure.
My own contribution, after playing SPQR [ v1.0 I must admit to not yet trying v2.0 ]
I am happy with the kill rate for missile units, in all fairness, against armoured units in a frontal attack I would expect the shield to offer good protection. Perhaps maybe a bit weaker than it is at present but no great shakes, HA units should attempt flank and rear attacks for maximum kills but in saying that, I would expect the armoured unit to lose maybe a few more men than it does now.
Barbarian factions should have stronger cav units. I feel the Roman factions have far too many 'strong' units and their cav should be weakened to more accurately represent the poor cav they actually possessed [ if their cav can handle the best that barbarians can muster, what chance for the lesser infantry that barbarians have? ]
That is my small suggestion, apart from a few new sprites which are always a nice surprise![]()
.......Orda
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