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Thread: What makes units able to ride on horses?

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  1. #1
    Member Member Malachus's Avatar
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    Default What makes units able to ride on horses?

    I tried to give some greek cavalry units an officer (not captain), but when the game loaded, these cavalry units had the officer... but he was standing on a horse, not riding one. Is there a simple fix to this or not?

  2. #2
    Senior Member Senior Member hoggy's Avatar
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    Default Re: What makes units able to ride on horses?

    You need to give him a cavalry animation in descr_model_battle. It sounds like you've taken a ground unit and made him a cavalry officer.

  3. #3

    Default Re: What makes units able to ride on horses?

    You need to change the skeleton used in descr_model_battle to one from a cavalry unit. The model is OK...it will work on a horse....you just need to give it a horse-riding skeleton. The animations will follow ;)
    Careless Orc Costs Lives!

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: What makes units able to ride on horses?

    So if I copy the
    "skeleton_horse fs_hc_swordsman"
    to the various standardbearers and officers it should be fixed? Or am I missing something here?
    You may not care about war, but war cares about you!


  5. #5
    Member Member Malachus's Avatar
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    Default Re: What makes units able to ride on horses?

    OK, thanks for the help guys. One more question, what if I wanted to make a standard infantry unit able to ride a horse, is there such an easy fix too or do I have to do more?

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: What makes units able to ride on horses?

    Apparently it wasn't as easy as I thought.

    I copied the said line from the general to first the greek standardbearer then an early centurion. But neither worked (CTD) when I added them to a cavalry unit.

    Should I add the entire four lines? What am I doing wrong here?
    You may not care about war, but war cares about you!


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