Results 1 to 18 of 18

Thread: What makes units able to ride on horses?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: What makes units able to ride on horses?

    So if I copy the
    "skeleton_horse fs_hc_swordsman"
    to the various standardbearers and officers it should be fixed? Or am I missing something here?
    You may not care about war, but war cares about you!


  2. #2
    Member Member Malachus's Avatar
    Join Date
    Jul 2004
    Location
    Flint, MI
    Posts
    212

    Default Re: What makes units able to ride on horses?

    OK, thanks for the help guys. One more question, what if I wanted to make a standard infantry unit able to ride a horse, is there such an easy fix too or do I have to do more?

  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: What makes units able to ride on horses?

    Apparently it wasn't as easy as I thought.

    I copied the said line from the general to first the greek standardbearer then an early centurion. But neither worked (CTD) when I added them to a cavalry unit.

    Should I add the entire four lines? What am I doing wrong here?
    You may not care about war, but war cares about you!


  4. #4

    Default Re: What makes units able to ride on horses?

    skeleton_horse ??????

    Don't think that should be anything to do with it!

    No...to make a mounted standard bearer ( I assume that is your intention ) you are going to have to make a new entry into the descr_model_battle text file. Copy the basic details of the standard bearer, and give it a new name.

    Then change THIS NEW UNIT to use a horseman skeleton. You also have to set up all the other text files to define it's combat stats and tell it what horse model to use. Once the rider model is using skeleton and animations from a mounted unit, he will sit and ride the horse correctly.

    Leave the horse skeletons alone!

    You need to define this as a new unit, or else EVERY standard bearer will be posed as if he were sitting on a horse...and that will look just plain ODD!
    Careless Orc Costs Lives!

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: What makes units able to ride on horses?

    Aha... I just thought the game would place him on an appropriate horse like it does with the captains. There doesn't seem to be any other differences between the two.

    But I don't get the point about stats, there isn't any references to any other officers using specific stats, and I have heard (from Jerome I think) they used the unit's stats but had 2HP.
    So it isn't enough to create this new mounted standardbearer in the descr_model_battle, I need to change other things? I think you confused me there.
    You may not care about war, but war cares about you!


  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: What makes units able to ride on horses?

    Interesting results...

    I used the greek cavalry as a template.

    I copied the model_flexi and the sprites (can't have it look like infantry from afar) from the greek cavalry to this new model.
    That was effective in creating a working model. Sadly now he has merged with the horse, feet jutting out underneath. Funny sight really.

    So what did I do wrong and where do I need to go. Give me the newbie tour.

    But honestly do I need to create a new model for each horsetype? I mean Greek Cavalry has light horse, Macedonian and Companions are heavy and of course the cataphracts are just that. There is no 'auto'-fit like with the captains?
    Last edited by Kraxis; 03-14-2005 at 16:44.
    You may not care about war, but war cares about you!


  7. #7
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: What makes units able to ride on horses?

    if you want to give horses or other mounted units a officer just go to desc_model_battle, than copy the fc_hc_swordsman, and the rest of the fc's and paste it under the hc_flagbearer of what it is and whoila a mounted officer works for all but the egyptian officer but i don't know why.

    We do not sow.

  8. #8
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: What makes units able to ride on horses?

    Quote Originally Posted by Bwian
    skeleton_horse ??????

    Don't think that should be anything to do with it!

    No...to make a mounted standard bearer ( I assume that is your intention ) you are going to have to make a new entry into the descr_model_battle text file. Copy the basic details of the standard bearer, and give it a new name.

    Then change THIS NEW UNIT to use a horseman skeleton. You also have to set up all the other text files to define it's combat stats and tell it what horse model to use. Once the rider model is using skeleton and animations from a mounted unit, he will sit and ride the horse correctly.

    Leave the horse skeletons alone!

    You need to define this as a new unit, or else EVERY standard bearer will be posed as if he were sitting on a horse...and that will look just plain ODD!
    no you don't DON"T FOLLOW HIS INSTRUCTIONS, this is far to complex. do it the easy way and

    go to desc_models_battle

    go to the officer you want like greek standard bearewr

    and you'll see

    the name
    ....
    fc_standardbearer
    than past this underneath it
    fc_hc_swordsmen

    if you want more
    go to a general copy all it fc's but the first and paste that under the fc_standardbearer it works for all but the egyptian standard

    We do not sow.

  9. #9
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: What makes units able to ride on horses?

    this way you can have camel, horse, chariot and elephant mounted standard bearers and ofcourse the normal ones

    We do not sow.

  10. #10
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: What makes units able to ride on horses?

    But that was what I did initially... and that didn't work. CTD...

    If I understand you correctly that is.
    You say I should add the line for the horse skeleton from the general? Or just as a skeleton?

    [EDIT]
    Found the problem... Every line in the mounted skeletons need to be added. Add one or two and the game will CTD. Now my mounted standard bearer works. Sadly he is not holding his standard upright, and sometimes it passes through the horse's neck. I guess it is better than nothing, but it is not as good as I hoped.

    [EDIT2]
    Setback!
    It doesn't appear that the greek officer and the roman early centurion are compatible with the mounts. They become those 'centaurs' I mentioned earlier. In fact the greek officer is quite funny to watch as he goes into the combat stance with the shield in front of him (right into the neck of the horse). So obviously something needs to be done about this as the standard bearer wasn't up to specs either.
    Last edited by Kraxis; 03-14-2005 at 17:30.
    You may not care about war, but war cares about you!


  11. #11
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: What makes units able to ride on horses?

    So nobody has created a Decurion (just mounted a centurion)?

    The eastern musicians are great for cavalry, but I would love to mount some kind of officer for the western factions as well since the standards aren't too great (they work but the standard droops and acts a little strange at times).
    You may not care about war, but war cares about you!


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO