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Thread: What makes units able to ride on horses?

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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: What makes units able to ride on horses?

    Aha... I just thought the game would place him on an appropriate horse like it does with the captains. There doesn't seem to be any other differences between the two.

    But I don't get the point about stats, there isn't any references to any other officers using specific stats, and I have heard (from Jerome I think) they used the unit's stats but had 2HP.
    So it isn't enough to create this new mounted standardbearer in the descr_model_battle, I need to change other things? I think you confused me there.
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  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: What makes units able to ride on horses?

    Interesting results...

    I used the greek cavalry as a template.

    I copied the model_flexi and the sprites (can't have it look like infantry from afar) from the greek cavalry to this new model.
    That was effective in creating a working model. Sadly now he has merged with the horse, feet jutting out underneath. Funny sight really.

    So what did I do wrong and where do I need to go. Give me the newbie tour.

    But honestly do I need to create a new model for each horsetype? I mean Greek Cavalry has light horse, Macedonian and Companions are heavy and of course the cataphracts are just that. There is no 'auto'-fit like with the captains?
    Last edited by Kraxis; 03-14-2005 at 16:44.
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  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: What makes units able to ride on horses?

    if you want to give horses or other mounted units a officer just go to desc_model_battle, than copy the fc_hc_swordsman, and the rest of the fc's and paste it under the hc_flagbearer of what it is and whoila a mounted officer works for all but the egyptian officer but i don't know why.

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