Ok, as we know, making changes to some of the graphics files, such as faction icons, requires unpacking the .pak files and editting the files therein. Now, currently it seems the only way to get these to the end user is to either pack up the complete .pak (which may mean hundreds of MB) and make it part of the download, or to write a very involved installation routine to unpack the files, insert the changes, and repack them.

However, many games have a naming convention where similarly named files are checked before the main archive, and any files in the "patch" file are used instead of the corresponding file in the main archive. This is done by some developers for ease of patching, so that the entire .pak does not have to be re-sent. For instance:

filename.pak is the main archive,
filename_001.pak would be checked first.

Does anyone know if such a naming convention exists in RTW?

Thanks,

-khel