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Thread: How to add smoke to a projectile?

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  1. #1

    Default Re: How to add smoke to a projectile?

    Well it seems we came to the same conlcusion, let us hope and pray CA will give us a hand in this matter.
    Thank you to share your thoughts here with us, we deeply appreciate your input.

    Kind regards,

    LZoF

  2. #2
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: How to add smoke to a projectile?

    Always glad to help. Us modders need to work together, regardless of what mods we are working on
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  3. #3

    Default Re: How to add smoke to a projectile?

    Exactly our thoughts.

    LZoF

  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: How to add smoke to a projectile?

    well even tho it would look cool, that rank rotation thing is only a visual matter. It doesnt have an influence on the gameplay if you balance the units right.

    I've tried to get smoke working myself a couple of weeks ago and ended up with the samee conclusions as JD. The "dust" effect caused by marching troops would be ideal for the gunsmoke effect, but I haven't found a way to link it to shooting projectiles.
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  5. #5
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: How to add smoke to a projectile?

    Can someone write a simple guide for how to do this. I have been trying myself before but have not got it to work yet. Thanks.

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