Well it seems we came to the same conlcusion, let us hope and pray CA will give us a hand in this matter.
Thank you to share your thoughts here with us, we deeply appreciate your input.
Kind regards,
LZoF
Well it seems we came to the same conlcusion, let us hope and pray CA will give us a hand in this matter.
Thank you to share your thoughts here with us, we deeply appreciate your input.
Kind regards,
LZoF
Always glad to help. Us modders need to work together, regardless of what mods we are working on![]()
Caligula and Hadrian - Unit and Building editors for Rome: Total War.
Now editing -
export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt
well even tho it would look cool, that rank rotation thing is only a visual matter. It doesnt have an influence on the gameplay if you balance the units right.
I've tried to get smoke working myself a couple of weeks ago and ended up with the samee conclusions as JD. The "dust" effect caused by marching troops would be ideal for the gunsmoke effect, but I haven't found a way to link it to shooting projectiles.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
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