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Thread: Your A.I. of choice

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    Resident Pessimist Member Dooz's Avatar
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    Default Your A.I. of choice

    With all these complaints against the RTW A.I. (I'm not saying their unwarranted, because they are) I was just curious as to what game's A.I. any of you have ever truly loved and were happy with for a long time.

    I know it kind of sounds like a weird "tone" here, like I'm pissed off or making fun of those who complain about the A.I. but I'm really not. I just can't word it any better

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    I'm just like: >:L Member Lucius Cornelius Sulla's Avatar
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    Default Re: Your A.I. of choice

    Civ III AI was great!

    Again and again the computer amazed me with a combined Diplomatic agreements and movements that was brilliant! I still working on beating the AI on highest level. Almost used.. something about 28 tries.

    Rome - Total War and Shogun - Total War has a high level AI even know it has some mistakes (Just waiting to be shot by archers etc.).
    Lucius Cornelius Sulla

    Vi må ikke glemme at det var Gaius Julius Cæsar, som sagde terninger var kastet. Men Sulla var Gaius Julius Cæsar mest forbitrede fjende, og han var grunden til at Gaius Julius Cæsar holdte sig ude af Rom for det meste af hans ungdom.



  3. #3

    Default Re: Your A.I. of choice

    I concur. Civ3 AI is very good. I'm not a hardcore player, but I'm somehow seasoned, and though I kick the butt of the AI easily on Regent (the "medium" difficulty), it's mainly because I know how to play, and not because the AI is inane. I recognize, though, that part of the good job of the AI comes from a downplaying of the complexity of the game in some aspects, but still the results are quite impressive for me (of course, real veterans are able to win consistently even in totally insane difficulty levels, but it tells more about their abilities than about AI shortcomings).

    On a totally different kind of game, the Unreal Tournament AI was excellent. It successed in making a "human-like" AI, with bots that acted in a somehow "natural" way, making human-like mistake and so on.
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    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Your A.I. of choice

    Chessmaster 9000. Not joking! If someone --- that someone who gets paid to do such things or has time to do it for free! --- would abstract a wargame's rules to the level of a chess game, and then define constraints with the same detail, that someone could make an AI that is insanely difficult to insanely easy, weak in some areas but tough in others, etc. And yes, I'm dreaming.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  5. #5

    Default Re: Your A.I. of choice

    IMHO, one of the best battle AI was in Homeworld series. It felt good to me.

  6. #6
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Your A.I. of choice

    Battlefield map AI I would go for Sid Meier's Gettysburg & Antietam. Sure it could be beaten, but it could put up a very good fight in the process.

    Strategic map AI...hmmm...not sure. Actually, Spaceward Ho! is very entertaining since it uses a mix of AI characters/abilities. Completely different kind of game, but I like its approach to AI. Simple and fun.

    Overall campaign atmosphere: Red Baron 3D. It wasn't scripted. It had a dynamic campaign and you could deviate from your mission and explore other areas looking for a fight. Now the AI pilots were fairly easy to beat once you got the feel for it, but the campaign was impressive. I even keep my old 3dfx Banshee card around and put it in at times just to play. I would love to mate that campaign engine to an IL-2 flight sim (fixing the laser cannon AI gunners of course.) I've never seen a campaign engine to match it. Sad, because it was really just a mission generator for a campaign map, but it did missions for an entire front, not just a few squads.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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    Member Member BobTheTerrible's Avatar
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    Default Re: Your A.I. of choice

    The best AI I have seen is in Civ3. Even on the medium difficulty, the game gave a huge challenge. It took enough people banding together over the internet to share their tips and secrets to make it possible to beat the games Hardest AI. I nearly beat it once myself (interestingly enough it was Rome who stopped me dead in my tracks, after annhiliating the chinese, vikings, and english in short order... ahh those were the days) But the AI's once weakness in Civ3 was its military operations. It used artillery and tactics effectively, the only thing it failed to do was to keep its units together in one "stack." If it had done that, the hardest AI would be literally impossible (the AI getting production bonuses and such on that level)

    EDIT: Yes, come to think of it, the AI in Gettysburg/anteitam/south mountain was excelent. I never played the game for any extended period of time, but there were certain places I couldn't beat due to the AI being overwhelmingly good. It didn't help that I knew little to nothing of civil war tactics, hehe.

    To make a good AI, it takes alot of hard work... There's so much for it to consider, especially in the battle map of RTW.

    What I would really like to see, is AI generals having different "strategies" depending on the battle, and by winning the battles developing the strategies more. As it stands now (what I have noticed at least) is that there is 1 battle map AI. It gets slightly modified depending on nation and other conditions, but it is the same AI each time. If you were to do a battle, and make certain moves at certain times, the AI would do the same thing each time provided that the conditions were exactly the same.

    Now, that's pure fantasy because although the gaming market would be capable of that, it would be impractical because of the time needed to make the AI.

    As a side note, does anyone know how the AI in, say, RTW is created? Is it still the standard long lines of "if, then" code, or does it actually use the so called "fuzzy logic" stuff?
    Last edited by BobTheTerrible; 01-29-2005 at 01:28.
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    Resident Pessimist Member Dooz's Avatar
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    Default Re: Your A.I. of choice

    I loved Civ III too. Favorite game to date. RTW close second... or tie... hmm...

    Anyhoo, if there are any other game genres from which you like the A.I. feel free to list those too.

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    Member Member Sol Invictus's Avatar
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    Default Re: Your A.I. of choice

    I haven't played it; never cared for space strategy; but Galactic Civilization is said to have a very good AI. Of the games I have played, I would have to say that SM:G would be the best AI, but I always suspected it of cheating somewhat; even on normal difficulty. Lords of the Realm 2, could at times, surprise me. Shogun was good after the patches. We can only hope that RTW will follow the same path.
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    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Angry Re: Your A.I. of choice

    I like the Ai in Operation Flashpoint, it is an FPS, but it is hyperrealistic. The computer can be told to do nothing but sit in a town square when you make a custom mission and when you fire at them from afar or roll up in a tank they scatter and the specialists move up. AKA AT troops, AA troops and such. One of my favorite custom missions is making a night spec ops mission at the top of a mountain with 8-12 ruskies around a fire. You have to circle them picking them of one at a time or find the perfect spot for a satchel. The helicopters are also great. One of my favorite FPS's of all time.
    I don't know about RTS AI, CIV III is very good. So far I have only played a few campaigns, because of their length. But in my Japan campaign I got ICBM's while the other nations were still using pre-gunpowder weapons. Nuclear Submarine v. full continent empire of ancient peoples......
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    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Your A.I. of choice

    The Battle AI of Shogun and Medieval despite not being *perfect* is effectively better than Rome's; and the improvements of the MedMod caused the AI to be even more effective. Head and Shoulders above Rome. RTW is a step backward.

    Yet, to answer the question: Far Cry!
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    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Your A.I. of choice

    I'm surprised somebody said Unreal Tournament's AI is cool until I realize I was having fun with these AI so much long ago... Thank you for reminding good old days... and I'm not even 16 yet to have good old days!!

    For the answer : Yes, I've played Civ 3. The AI is impressive. I've had hard times getting myself a survival chance in that game thanks to the AI alone.

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    Member Member Bjorn Bjornson's Avatar
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    Default Re: Your A.I. of choice

    OMG Kenshin I was going to mention Operation Flashpoint. But being a long time lurker first time poster I felt it wouldn't matter. But... well... gotta start somewhere I guess!


    The CivIII AI isn't all that great. If it's hard, it's only because the AI technically "cheats" (it gets a number of allowances the player does not). Actually I personally hate vanilla Civ3, and only play it after heavy modification (took basically a year or so to make a good mod balanced that the AI can know how to use)... and before anyone jumps to the conclusion I hated it because the AI was "hard" - that wasn't it.
    Little stuff like having Longbowmen as the offensive infantry unit of the middle ages was one of the many little things that made me hate that game (of course buying it off the shelf right when it came out for 60 dollars and finding out there was no Viking faction was really up there lol).


    Although there is plenty of rants about the AI in Rome... all I have to say about it is this: in Medieval, if the AI was hellbent on just standing there the whole battle (which did occur), they would atleast switch to loose formation if they were under fire... I have not seen an AI unit in RTW do that a single time yet... once I just sat there, my army was two slingers and a lame family member general, and the 3 warbands of the Brigands just sat there at got stoned... not in the good way either.

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    I'm just like: >:L Member Lucius Cornelius Sulla's Avatar
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    Default Re: Your A.I. of choice

    Quote Originally Posted by Bjorn Bjornson
    Little stuff like having Longbowmen as the offensive infantry unit of the middle ages was one of the many little things that made me hate that game (of course buying it off the shelf right when it came out for 60 dollars and finding out there was no Viking faction was really up there lol).
    The Viking Faction came in the expansion Play the world. Just like they came in MTW
    Lucius Cornelius Sulla

    Vi må ikke glemme at det var Gaius Julius Cæsar, som sagde terninger var kastet. Men Sulla var Gaius Julius Cæsar mest forbitrede fjende, og han var grunden til at Gaius Julius Cæsar holdte sig ude af Rom for det meste af hans ungdom.



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    Default Re: Your A.I. of choice

    Quote Originally Posted by Bjorn Bjornson
    The CivIII AI isn't all that great. If it's hard, it's only because the AI technically "cheats" (it gets a number of allowances the player does not).
    Partially untrue.
    The AI does, in fact, get allowances, but NOT BEFORE KING'S LEVEL !
    In Chieftain and Warlord, it's in fact the PLAYER who gets advantages against AI. At Prince level, all is totally equal. It's only above that the AI gets bonus (and at Sid, these boni are totally insane).
    We've worked a long time at Civfanatics to take the AI red-handed with cheating at Prince, but despite years of close scrutiny, the only "cheats" that was found was the one which was already recognized by the designers : that the AI has a partial knowledge about where are your armies. That's all.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  16. #16

    Default Re: Your A.I. of choice

    Strat map: Civ. 3

    Battlefield: Hands down Civil War Bull Run. New game from Mad Minute games.
    The AI is nasty. No scripting! See Shermans colum in the distance on the road next to woods. Lose Sherman . Ya better send some out some one find him, and determine the axis of his advance. Otherwise he might show up with a brigade on your flank or rear. Each commander is different. Each battle is different, no matter how many times ya play it. I break even with the AI on normal difficulty. If ya like ACW you might want to give this one a try. $20, hard to beat that price. Graphics are only a little better than MTW, so if all ya care about is looking pretty then this game won't float your boat.

  17. #17
    Member Member th3freakie's Avatar
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    Default Re: Your A.I. of choice

    The diplomatic AI of Europa Universalis is prety good too, I'd say. Specialy for the complex system it has to work with.

    And Combat Flight Simulator: WWII Pacific Theater dogfighting one is very good also.

  18. #18

    Default Re: Your A.I. of choice

    I get the feeling that with RTW some of STW and MTW battlefield AI had to be streamlined due to the extra weight of rendering 3D models on the CPU.

    The RTW stragetic AI of course has to deal with a far more complex map than STW and MTW.
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    Member Member DragonIce84's Avatar
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    Default Re: Your A.I. of choice

    Civ III and Flashpoint I agree with, both fun to play against, and it probably leads to the fact that neither game is a bore to play.

    Rainbow6:RavenShield has odd AI, it can be awesome, sneaking up behind you though places you've cleared before shooting you, and then again it can be useless, staring at you aim slowly and carefully at it's forehead, not doing a thing.

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    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    I was just playing Rainbow Six:3 Athena Sword and I fired at one guy with an AK na dhe died, but his buddy like 50 ft away and outside of my FOV did not blink an eyelash, I just came and lined up a shot on him like I did the first guy. It is usually pretty good though.
    "A man's dying is more his survivor's affair than his own."
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    Default Re: Your A.I. of choice

    Anyone played Pro Evolution 3? By far the best AI I've seen in a game; playing against the computer is almost indistinguishable from playing a person, and the AI control of your teammates is incredible.

    It's quite relevant to R:TW as well; You've got 22 units (11 friendly, 11 enemy) moving about a 3d playing field, each with different offensive and defensive abilities (about 40-50 stats altogether in PE!) and with definite goals but no defined path to reach them. And it very rarely breaks...

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    Von Uber Member Butcher's Avatar
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    Default Re: Your A.I. of choice

    I agree about Op Flsh, the a.i on that was very good, especially when under fire - some lie down and provide covering fire whilst others move to try and pick you off from a different angle.Or they will lie in wait patiently waiting for you to move out of cover then BAM! Great stuff.
    But I suppose that's easier than handling 1000's of troops all at once..
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    Estratega de sillón Member a_ver_est's Avatar
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    Default Re: Your A.I. of choice

    The Flashpoint AI is one of the best that I've seen, well the game itself is one of the best.
    uh ?

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    Member Member Darius's Avatar
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    Default Re: Your A.I. of choice

    The best game AI ever for a computer would be for the game Galactic Civilizations, or GalCiv. They used actual human algorithims and play strategies to form the AI along its different difficulty settings. So instead of facing the computer, you're playing against the digitized version of an actual opponent.
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  25. #25
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Your A.I. of choice

    Quote Originally Posted by Fridge
    Anyone played Pro Evolution 3? By far the best AI I've seen in a game; playing against the computer is almost indistinguishable from playing a person, and the AI control of your teammates is incredible.

    It's quite relevant to R:TW as well; You've got 22 units (11 friendly, 11 enemy) moving about a 3d playing field, each with different offensive and defensive abilities (about 40-50 stats altogether in PE!) and with definite goals but no defined path to reach them. And it very rarely breaks...
    i did pro 4 is even better though on pc pro 3 is an total disaster but on ps2 man its the bomb

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  26. #26
    Senior Member Senior Member econ21's Avatar
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    Default Re: Your A.I. of choice

    Imperialism 2 had pretty good AI on hard. Yes, you could fool it by oscillating armies between provinces but it was very ruthless at exploiting your weakness and coped admirably with the formiddable multiple constraints on your nation's development.

    I also liked the threat of Civ2's AI on King and Deity - when the Mongols or some other aggressive/expansionist faction first appeared, you worried. Civ3 bored me, but I confess it may have been even harder than Civ2.

    To be honest, although people complain, I think the battlefield AI does well in STW and MTW. In MTW, the weaknesses were more at the strategic level (build choices, failure to exploit sea trade). STW was pretty competitive.

    Heroes of Might and Magic III had a non-too-shabby AI, both strategic and tactical. I disliked a lot of the game mechanics, but the computer could put up a good fight.

    I've been less impressed with the AI of computer wargames, but have a soft spot for Steel Panthers. There is something about being remorsely pounded with heavy artillery on defence or blundering into concealed ambushes that gave a feeling of danger even if in reality you were going to win.

  27. #27
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    Actually I think the best AI ever has to be Chessmaster 10th edition, simulating Fisher(sp?). I have played him 80+ times on the demo and he kills me every time. I am not bad at chess and they use human algorithms to simulate the pros extremely well.
    "A man's dying is more his survivor's affair than his own."
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    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
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  28. #28
    Cathedral of Despair Member jimmyM's Avatar
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    Default Re: Your A.I. of choice

    Towards a question posed earlier in the thread - how DOES the A.I work (algorithms, fuzzy logic & c. have been mentioned, possibly mums too..) the issue has also been brought up regarding the new patch, and the state of the vanilla A.I.
    I had always assumed pretty much all A.I's were based on the old yes/no gated system, in some cases taken to incredibly complex heights, not sure about the "fuzzy logic " bit...
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  29. #29
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Your A.I. of choice

    Just to let everybody know this thread has forced me to take up civ 3 again. I have no idea how I have fit it in between Pacific Fighters, Rome, the ORG and miscellanious games but somehow I have...
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

  30. #30
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Your A.I. of choice

    That is a task not easily undertaken. Kudos to you, Uesugi.

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