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  1. #1

    Default Re: Victory Conditions

    hmm might have to give that one a try it would be a lot less of a drain on my resources to just take rome then keep playing rather than having to keep the senate in check. i have several games saved at a winning point so i will try wot u suggest and let you know if i have any sucess. cheers
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Victory Conditions

    with the patch 1.2 you can choose to contineu the campaign (atleast a long campaign)

    We do not sow.

  3. #3
    Member Member Stuie's Avatar
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    Default Re: Victory Conditions

    This is tantalizing, to say the least:

    Will it be possible to mod in MTW-style 'glory goals', or at least (heavily) mod the victory conditions of Rome?

    'Glory Goals' not, but you can change the victory conditions. They are in the descr_strat.txt file, near the top. There are a bunch of undocumented ones which do not involve becoming emperor, for campaigns where it is not appropriate. I'll look into digging out the exact syntax.
    https://forums.totalwar.org/vb/showp...0&postcount=77

    But the information never appeared....

  4. #4

    Default Re: Victory Conditions

    There exist at least six victory conditions that I've found in the descr_ files. it has been a long time ago but they do exist. I'm not sure how they apply to the campaign, because I might have seen them in the script files, so I never tried to make them work, but they can be found by someone with some diligence, and given a shot..

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