Hello, guys.
I've played mostly with Large unit size, but recently I was convinced to play smaller huge, unit size 120.
But my machine performs terrible in battle!
My Pentium4 3.0G northwood, Geforce6600GT AGP and 1 Gb RAM was totally wracked. My setting was 1280*1024(my TFT's optimal resolution), No-AA, No high quality shadows, and so on. Only unit detail and terrain detail was set high. With these, when 2 full stack army collide, fps was terrible. Almost unplayable.( oh, I was using minimal UI ).
So I am curious, which one is most taxing the performance?( of course, except for Unit size. This one is the champion )
nominees:
AA, Unit Detail, Terrain Detail, minimal UI, screen resolutions, high quality shadow.
So what do you guys think?
I don't care much about effect detail, vegetarian details, synchronized animation, and these are the first to be lowered when fps is dropping.
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