Results 1 to 8 of 8

Thread: AI management settings?

  1. #1
    Member Member Terry's Avatar
    Join Date
    Jan 2003
    Location
    Appleton, WI USA
    Posts
    120

    Default AI management settings?

    I am curious to know what most of you guys are setting your beginning game setting at for the AI in regard to management. Do you have the manage all settlements box checked or no..? Also, along with that, do you micro manage settlements if there is no governor present, or do you play the game with the idea that the governor has to be present to issue build orders/adding troops?
    I've been doing that and moving family members from city to city in order to issue future build plans..

    Another thing. Where are most of you putting the AI spend policy slide bar setting?

    Terry

  2. #2

    Default Re: AI management settings?

    Manage all settlements... very much so! I can't trust the AI even to take out a lone general even when I've ambushed him with a full stack army, so I'm not going to let it near my cities!
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: AI management settings?

    Always manage all settlements..don't want to wait till i get a general with good management to a core frontline city, just to retrain or built troops
    plus de AI has weird priorities in what it wants to build, and train.
    so don't trust the AI
    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  4. #4
    Baron Member Ulfang's Avatar
    Join Date
    Sep 2002
    Location
    Morecambe, England, UK
    Posts
    59

    Default Re: AI management settings?

    I'd be surprised if anyone trusted the AI for anything!

    It would be like Trusting your Girlfriend/Wife with Brad Pitt!

    Nah I manage all my own settlements!
    Xfire: Ulfang
    TWC: Gavmundo

  5. #5
    Duking it out Member Grand Duke Vytautas's Avatar
    Join Date
    Oct 2004
    Location
    Kaunas, Lithuania, Europe
    Posts
    146

    Default Re: AI management settings?

    One tip about management I noticed: When you have quite a large empire (say 25 provinces) it is just so hard to remember to check every city (for building, training and order) - you spend much time on that stuff. So I prefer to assign city building plans when the new turn starts and those boxes pop down on the left side then I open building report and assign building projects, training and manage order from there. So it's much easier and quicker to manage settlements. Btw, I don't trust AI and do everything by myself (damn I'm the factions leader, not stupid AI). Cheers
    "All pagans unite"
    Playing Kingdoms as LITHUANIA! My Lithuanian AAR
    WATCH my M2TW KINGDOMS REMIX and ETW intro video



    Email me for 4winds M2TW music mod (NEW improved version)
    CHECK OUT my GUIDES for RTW-BI DarthMod!

    Invisible member of B.A.L.T.S.

  6. #6
    Member Member Terry's Avatar
    Join Date
    Jan 2003
    Location
    Appleton, WI USA
    Posts
    120

    Default Re: AI management settings?

    Then how does the concept of governor fit into all of this? I will put a general into a settlement and his info box will list him as governor. Then, I move him out to deal with a bandit threat, and this title disappears from his listing.

    How do you deal with governor management and how does it affect the game? Do you leave people inside the city for a while and if so, I suppose his traits then come into play, right?

    Terry

  7. #7

    Default Re: AI management settings?

    There are three benefits a governor brings when you're managing all your settlements:

    1) As you say, any governor-related virtues he may have come into play.
    2) His management skill increases the revenue you draw from the city.
    3) (Most importantly I find) His influence adds to public order, making it useful to have them in newly conquered cities with high unrest or larger cities with high squalor.

    I tend to have few characters with decent management so any I have I'll leave in cities (unless rebels pop up nearby). The faction leader (high influence) tends to be a good one to leave in your capital as that will tend to be the largest city you have. The rest go off on campaign, hire mercenaries, capture towns and then get killed in shipping accidents.
    Last edited by Epistolary Richard; 03-15-2005 at 19:58.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  8. #8

    Default Re: AI management settings?

    Hey Terry,

    A family member must be inside the settlement to be the governor. Outside, he is a general. As a rule of a thumb, just put the governors in the richest cities (which should be coastal and port-bearing).

    In your poorer inland cities, be sure to leave a cheap, depleted unit (i.e a single unit of 20 peasants or 3 horses etc.) so you won't get a "no-governance" public order penalty. That simply meant you don't have a single peacekeeper/guardian in the settlement (not necessarily a family member/governor).

    Just click on the Settlement Details button on lower left of your province parchment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO