Always manage all settlements..don't want to wait till i get a general with good management to a core frontline city, just to retrain or built troops
plus de AI has weird priorities in what it wants to build, and train.
so don't trust the AI
Always manage all settlements..don't want to wait till i get a general with good management to a core frontline city, just to retrain or built troops
plus de AI has weird priorities in what it wants to build, and train.
so don't trust the AI
I'd be surprised if anyone trusted the AI for anything!
It would be like Trusting your Girlfriend/Wife with Brad Pitt!
Nah I manage all my own settlements!
Xfire: Ulfang
TWC: Gavmundo
One tip about management I noticed: When you have quite a large empire (say 25 provinces) it is just so hard to remember to check every city (for building, training and order) - you spend much time on that stuff. So I prefer to assign city building plans when the new turn starts and those boxes pop down on the left side then I open building report and assign building projects, training and manage order from there. So it's much easier and quicker to manage settlements. Btw, I don't trust AI and do everything by myself (damn I'm the factions leader, not stupid AI). Cheers![]()
"All pagans unite"
Playing Kingdoms as LITHUANIA! My Lithuanian AAR
WATCH my M2TW KINGDOMS REMIX and ETW intro video
![]()
Email me for 4winds M2TW music mod (NEW improved version)
CHECK OUT my GUIDES for RTW-BI DarthMod!
Invisible member of B.A.L.T.S.
Then how does the concept of governor fit into all of this? I will put a general into a settlement and his info box will list him as governor. Then, I move him out to deal with a bandit threat, and this title disappears from his listing.
How do you deal with governor management and how does it affect the game? Do you leave people inside the city for a while and if so, I suppose his traits then come into play, right?
Terry
There are three benefits a governor brings when you're managing all your settlements:
1) As you say, any governor-related virtues he may have come into play.
2) His management skill increases the revenue you draw from the city.
3) (Most importantly I find) His influence adds to public order, making it useful to have them in newly conquered cities with high unrest or larger cities with high squalor.
I tend to have few characters with decent management so any I have I'll leave in cities (unless rebels pop up nearby). The faction leader (high influence) tends to be a good one to leave in your capital as that will tend to be the largest city you have. The rest go off on campaign, hire mercenaries, capture towns and then get killed in shipping accidents.
Last edited by Epistolary Richard; 03-15-2005 at 19:58.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Hey Terry,
A family member must be inside the settlement to be the governor. Outside, he is a general. As a rule of a thumb, just put the governors in the richest cities (which should be coastal and port-bearing).
In your poorer inland cities, be sure to leave a cheap, depleted unit (i.e a single unit of 20 peasants or 3 horses etc.) so you won't get a "no-governance" public order penalty. That simply meant you don't have a single peacekeeper/guardian in the settlement (not necessarily a family member/governor).
Just click on the Settlement Details button on lower left of your province parchment.
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
Bookmarks