Mundus Magnus, v.1.0
Features:
1. New map expanded to north, south and east, with numerous changes within old area.
2. More or less geographically correct depiction of landscapes and provinces (for 270 BC).
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3. More historically correct start positions of factions.
4. Corrected base farm levels of provinces.
5. Corrected old and new added mercenaries pools.
6. Storms and floods happens more often.
7. 4 new trade resources: ivory, salt, fish and horses.
8. New units in city's view.
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9. Rebalanced factions.
10. Corrected compositions of rebels.
11. Reworked speed of units on different ground types on battle and strategy maps.
12. Increased movement radius on strategy map.
13. Anti-squalor changes:
- "Health" buildings now have happiness bonus.
- "Academy" buildings now have happiness and law bonuses.
- Happiness bonus of "Entertainment" and "Tavern" buildings now increased.
- Law bonuses of "Despotic" buildings now increased.
- Walls now have law bonus.
- Hippodrome and Circus Maximus now have happiness bonus.
- Happiness and law bonuses of temples increased.
- Increased effect of anti-squalor and law traits and ancillaries.
14. Other cosmetic changes: correct leader pictures and new faction maps for faction selection screen; new faction colors for mini-map.
15. Include fixes:
- Enabled mercenary Horse Archers in Armenia mercenary pool.
- Seleucid Armoured Elephants are available only in regions with elephant resource now.
- Iberian generals have proper appearance now.
- Weapon of Macedonian Royal Pikemen changed from spear to long pike.
- Thracian Phalanx Pikemen are now available in Army Barracks.
- Praetorian Cohorts can no longer be recruited before Marian reforms.
- Scythian and Pontic General's units are upgraded after Marian reforms now.
- Horse Archers can proper fire while moving.
- Head Hurlers now are infantry throwing heads before charge.
- Seleucid War Elephants now use indian elephant model instead of african.
16. Include patch allowing to play with Sarmatia instead of Scythia.
17. Include descriptions from "Completed Factions" mod by jpinard/Luvian/Siblesz.
Known bugs:
1. Arabia Deserta and surrounding regions may not lead roads to each other until all neighbouring regions have roads.
Thanks to Europa Barbarorum mod team, especially eadingas.
Thanks to jpinard, Luvian and Siblesz for their Completed Factions mod.
Thanks to CA for improving AI in 1.2.
You can play with this mod in RTW and modify it for your individual purposes.
You must get permission from "Europa Barbarorum" mod team if you want to use this map in public mod before the release of "Europa Barbarorum". You don't need such permission after release of "Europa Barbarorum".
Link for download:
http://www.twcenter.net/downloads/db/?mod=442
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