Exactly. I don't know exactly how R:TW engine works, but would it be possible to have reappearing factions whenever there is a rebellion? So that if Greece is conquered, and there is a rebellion in Greece, it'd "spawn" in as a Greek faction if Greece had been eliminated prior to the rebellion. That would solve some of the problems, but in the vanilla R:TW taking all settlements from a faction eliminates it and turns them into the standard rebels we dislike, so that means a rebellion with reappearing faction would have to take at least one settlement immediately in order to work - or? If that problem could be overcome it'd make possible some really sweet ideas!Originally Posted by caesar44
The only problem left to solve would be slave rebellions etc., who can't carry the names of any particular faction. But if the problem above is overcome it'd maybe be possible to add such factions but with no land and no armies from start of the campaign but with a possibility of appearing later. That would mean there'd be a limit to number of simultaneous slave rebellions but how often will there be more than like 3-5 slave rebellions anyway, so if 3-5 slave rebel "factions" would be added in the background I think that'd work.
I'd be glad if anyone who knows more about possibilities/limitations of the R:TW engine could comment on this and I hope what I wrote in this post was comprehensible.
Bookmarks