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  1. #1

    Default Re: Campaign Map

    bugger eh oh well im assuming u could rename it an make it so that it has no influence on the game. Ie i could make it so that they were named REBELS and then just have them as unplable factions on a remote island in the middle of nowhere with no way to build a port lol. Also with the camp map i was wondering about the map_regions.tga and map_heights.tga. how do these 2 interact and by this i mean wot r the colours in map_heights that change the heights. i understand that black is like desert and varying degrees of white r mountains but does anyone know the RGB colours
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  2. #2

    Default Re: Campaign Map

    The game requires that the senate faction be present, however, all that is required of it is a single character. If it has no cities and starts at war with all of the Roman families, the Senate's single character immediately becomes a rebel general and the senate is out of the game.

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Campaign Map

    Yes, but the province of rome must exist, even if not in senate control, as it is the objective of the game...

  4. #4

    Default Re: Campaign Map

    ok well thanx for all the help guys i will look into it and try to find a way to work around it. one other question about editing the camp map, in paintshop pro 7 in order to add new provices, i was using the paint brush tool to add. but the paint brush tool not only creates a small dot(for example with cities) but also changes the colour of the pixels around the one i am changing so i try to place a city with a one piexl dot and it changes that one pixel as well as the ones surrounding it, but not completly they are a combo of the 2 colours. why is this and is there a better way to create new provinces/cities/ports
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  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Campaign Map

    Use the pencil tool. Look at here: https://forums.totalwar.org/vb/showthread.php?t=44169
    With pencil tool you will modify only the pixel selected.

    Good luck.

  6. #6

    Default Re: Campaign Map

    thanx for the pencil tool hint it helped alot but now i have another question(lol im full of Q's today must have too much spare time) i have my own camp map edited but i keep getting an error message(when running with show_err) that tells me that my units i have placed are on invalid tiles. i cant just get rid of them because they r my generals and if i get rid of them the game wont run(no family members). i believe this has something to do with where my units r placed on the camp map at the start. but i dont know wot this is based on so please help!!! is it the x,y values in descr_strat.txt???
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  7. #7
    Modder Member Encaitar's Avatar
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    Default Re: Campaign Map

    yep it's the x, y values in descr_strat. Basically what that error is saying is that some unit is placed on a tile that's impassable (e.g. mountain, river, sea, dense forest).
    Encaitar Arandur

    Middle-earth: Total War Dev

  8. #8
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Campaign Map

    Quote Originally Posted by knoddy
    thanx for the pencil tool hint it helped alot but now i have another question(lol im full of Q's today must have too much spare time) i have my own camp map edited but i keep getting an error message(when running with show_err) that tells me that my units i have placed are on invalid tiles. i cant just get rid of them because they r my generals and if i get rid of them the game wont run(no family members). i believe this has something to do with where my units r placed on the camp map at the start. but i dont know wot this is based on so please help!!! is it the x,y values in descr_strat.txt???
    Yes it is the x,y values. I don't know with paintshop pro, but with photoshop the scale in the y axis was inverse to that used in the game. That is you need to know the height of the map_regions, lets say 156 pixels. These pixels are numbered from 0 to 155. Thus the y value in descr_strat must be 155-y', with y' being the value given in photoshop.
    When I had this kind of error message I looked at descr_ground_types file. There the position is about 2x,2y and I looked if the position was in an invalid ground (mountain, dense forest). If not, perhaps the problem is a river or the coast. Try then to move one or two pixels the unit.
    I hope this is of help to you.
    Cheers.

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