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  1. #1

    Default Unit Models- Help??

    Hey all just wondering could someone possilby write me an idiots guide to creating/editing unit modles etc. im pretty good at the text editing side of things but cannont create completly new units cos i cant create/edit models. if there is one already a guide around just point me in the right direction. cheers all
    "How come i cant make friends like that"
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  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Unit Models- Help??

    Heres a good one to get you started: Click here

    By the way, Read my SIG...

  3. #3
    Member Member Malachus's Avatar
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    Default Re: Unit Models- Help??

    In all honesty Myrddraall, he didn't violate your sig. He asked a question, which is what you say the general modding forum is for.

  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Unit Models- Help??

    He posted in the Tutorials forum, Myrddraal moved it. And like the sticky and subforum description read, that subforum is not meant for questions. But hey, when will people bother to read descriptions before posting...

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Unit Models- Help??

    In all honesty Myrddraall, he didn't violate your sig. He asked a question, which is what you say the general modding forum is for.
    Exactly, thats why I moved it here

    I don't like to leave re-directs in the tutorials forum, I do in the forge, but the tutorial forum needs to be free of clutter...

  6. #6

    Default Re: Unit Models- Help??

    OK..idiots quide.... this is about as simple as I can break it down. So simple even the executive commitee of the Judean Peoples Front could figure it out

    Step 1) Get a copy of 3DS Max or the free GMax....which I understand also works

    Step 2) Get an appropriate version of Vercingetorix's plugin for Max ( I know R5 and R6 are supported..other versions of Max might be as well )

    Step 3) Learn to use Max. Here's a modeller I prepared earlier....

    Step 4 ) Build your model. I have used double sided sticky tape for speed, but you should use glue. Cover it in sticky back plastic and leave to dry overnight.

    Step 5) Attach your UV mapped model to the skeleton, and sort out the vertex weighting. Ensure all teh correct verts are attached to the correct bones.

    Step 6) Export your CAS file

    Step 7) Write all the stats and unit data up in the necessary text files and go play with it!!!

    Now....any of that not clear...er..probably most of it...
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