Hello,
Well I decided to take another look to see why some units behave as cavalry. We all have seen it Some units attacking then withdrawing, then attacking again, then they try to flank etc. EXACTLY Identical to the cavalry tactics used by the AI.
Well after trying everything under the sun on unit settings, I decided to Try the fs_spearman animation, my reason is I noticed that NONE of the spearman unit will act this way. So I THOUGHT WORTH A TRY.
It worked! THe unit in this case carthaginian Infantry behaved exactly like it did before the 1.2 patch. It engaged and stayed engaged until it routed from the field. Now my theory is simple, I believe the AI has linked BOTH animations together, both the fs_swordman and the sf_hc_swordman, so when the AI sees Swordman it automatically goes for cavalry AI subroutines.
Now it may be the actual animation, and I wont know until I can test things, but I do not know how to edit animations. A simple fix may be just copying the swordman animations and adding a new animation with spearman in it. like fs_hi_spearman not sure or it maybe enough to just use the animation under a different name fs_hi_swordman.
Anyway, I was hoping to share this and if ANYONE here is good at animations I would LOVE to test this out. I beleive it will work since using the spearman animation works.
Anyway, if we could only fix the lift siege AI bug. lol
Lt1956
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