Ok here it is BAD news.

The fs_spearman animation works EVERYTIME no wierd AI behavior. BUt I tried a new animation pack with the names fs_hi_spearman and fs_hi_swordsman BOTH did not work, so there MUST be something INSIDE the animation telling the AI to use that routine.

I also tried the fs_gladius and it didnt work either.

So either we need to modify and existing fs_spearman and just change a couple animation to allow overhand or there is some flag in the animation that tells the AI its swords so behave this way.

Anyone willing to try an edit an existing spearman animation? and lets test that? Because the only fix as it stands now is the spearman animation which isnt bad, but cannot be used for romans with the turtle.

Lt9156