Quote Originally Posted by bouis
What I meant was that it's a good idea to keep the depth and unit size in mind when you're making the formations. I think making units deeper is a good idea, but if you don't want to do that as part of your mod you could you could specify recommended depth and unit size; or you could do two sets, one for huge with deeper formations and one for large with regular depth; or four, whatever you feel like doing.
Yes, I was a bit worried by huge/small settings on the formations, particularly on the quincunx. Huge settings do tend to strech it quite wide. Not a good thing when facing cataphracts. One way of countering this would be make a huge variant with two units placed as one deeper block, but well, I doubt that ancient Romans themselves didn't put their maniples into only 4 man deep formations?

I'd still go for editing the EDU, or giving a recommended unit scale.

Quote Originally Posted by Kraxis
You could also make the Scipio Africanus version of Triplex Acies. With lanes rather than a checkerboard.
Umm.. Would that be like:

|||..|||..||| hastati
|||..|||..||| principes
|||..|||..||| triarii

. =empty

Quote Originally Posted by Kraxis
You could create a phalanx formation of en enchelon one way or the other where each phalanx unit protects the next by virtue of its pikes/spears. That would grant the phalanx armies a great versatility when facing melee strong enemies as it would present their cavalry with a great opening. If the enemy attacks the line head on they will end up in an echelon themselves and the the cavalry will easily sweep them from the side that is farthest back (from the phalanx position). Any melee troops should be postitione right behind the phalanx units. This formation was used at Issus by Alexander.
And by Philip against the Greeks in Chaeronea, as in:

...../|||||
.../ .......|||
./.............|||
/..................|||
..................................cavalry

/ = skrimishers, light inf
||| = phalanx

Yes, I am going to do that, but I doubt that AI can handle it. I hope so. Can it be used defensively? Then AI would keep it's form but the player might easily circle around to the lightly protected side of the phalanx.