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  1. #1
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Formation mod

    Ok, I think I've found a .txt file for that (descr_formations.txt or something), but I have NO idea how to make a formation for heavy infs on flanks and light in the middle. I'd like to override the formation called single sorted line with my formation.
    Yes, descr_formations.txt is the group formations, descr_formations_ai.txt is the army formations.

    Find this line in descr_formations:
    begin_formation ordered_single_line

    Block 0 is the center block, 1 is right of center, 2 is left. Just change the unit types to the order you want, e.g. in block 1 add a line

    unit_type heavy infantry 1.0

    That will assign heavy infantry to block 1, to right of center. Remove the light and missile/skirmish unit type lines from block 1 and only heavy inf will get assigned to block 1.

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Formation mod

    Quote Originally Posted by The_Mark
    Yes, descr_formations.txt is the group formations, descr_formations_ai.txt is the army formations.

    Find this line in descr_formations:
    begin_formation ordered_single_line

    Block 0 is the center block, 1 is right of center, 2 is left. Just change the unit types to the order you want, e.g. in block 1 add a line

    unit_type heavy infantry 1.0

    That will assign heavy infantry to block 1, to right of center. Remove the light and missile/skirmish unit type lines from block 1 and only heavy inf will get assigned to block 1.
    Thanks a lot! Now that I saw how easy some parts of modding are, I actually got taste for modding myself. I'm starting a new mod and one of it's aims is to combine several single-feature mods into one big, nice mod where all these single-feature mods are made compatible with each other and easier for the user to install. Info about the mod is posted here: https://forums.totalwar.org/vb/showthread.php?t=45319

    As I said in that post, I like your formation mod idea and if you're interested I'd like to include your work in that mod. You will of course get all the credits for the formations part of the mod. If you're interested, please post a reply in that thread.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Formation mod

    Too late I see as you are off to EB.

    But maybe these experiences can help you in EB? Try it out here where we can help you set it up properly and then add it to EB... I think that is a great compromise. We get what we want and EB get what it wants. What do you say?

    Anyway on a technical point.
    The echelon doesn't work on offense but it does on the defense? Good enough for me, I didn't expect it to work perfectly with the AI. Maybe it is better with the player? Well, since the formations can be set to either defence, offense or both I think it is perfectly ok to remove the offense tag and leave it be at defence.

    Oh and a point, maybe set the phalanx depth a bit lower. That echelon on defence was in for a bad beating as the Roman formation outstreched it by a whole unit on the forward part. Not good as that gives the Romans a great advantage. The other phalanxes were not into the battle yet but the first one would be outflanked.

    Of course this brings in the hypothetical wedge formation, where we eliminate the weak right flank alltogether.
    Such a formation would be close to unflankable by anything other than cavalry, due to its depth and width.
    You may not care about war, but war cares about you!


  4. #4
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Formation mod

    Well, I'd like to do both, but I don't exactly have too much spare time, so there's going to be some prioritising.. We shall see..

    The echelon phalanx does work on defense, what with AI still being bit dumb.

    You are right about outstretching, but if there's some reserves on AI's right flank... And if the phalanx is shallowed, it'd essentially cease being an echelon, and this would also close the opening created for cav.

    I had a wedge phalanx in my mind, and I might do it later.. With cavalry support that *could* be something that players *might* have to outthink, something I'd like to see much more often.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Formation mod

    If you strech the individual phalanx blocks then it will still be an echelon, just its footprint will be bigger, meaning your Roman formation won't be able to outflank the poor guys in front rather you have to face the entire formation head on, which is the entire point with this.

    Also I think I mentioned that the cavalry could be on both flanks. Protecting one side and being a menace to the other. Anyway the initial echelon looked great and was in my mind a perfect beginning.

    So what is your job at EB? I mean you mentioned something about strange formations in EB, so ifthat is what you do then perhaps this could be your testing grounds for the more conventional formations. How would we 'know'?
    You may not care about war, but war cares about you!


  6. #6
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Formation mod

    Quote Originally Posted by Kraxis
    If you strech the individual phalanx blocks then it will still be an echelon, just its footprint will be bigger, meaning your Roman formation won't be able to outflank the poor guys in front rather you have to face the entire formation head on, which is the entire point with this.

    Also I think I mentioned that the cavalry could be on both flanks. Protecting one side and being a menace to the other.
    Yes, it will be an echelon, but without a proper slope.. But yes, they could be streched a bit further. And I will probably assign a bit cav on the other flank also, with a small infantry reserve.

    Quote Originally Posted by Kraxis
    So what is your job at EB? I mean you mentioned something about strange formations in EB, so ifthat is what you do then perhaps this could be your testing grounds for the more conventional formations. How would we 'know'?
    Basicly, implementing the formations. And I didn't mention about strange formations, just that doing forms for EB is different from doing them for vanilla. And nope, I won't be using this for testing, you'll get the forms with EB (Just being the regular EB bastard here )

    But if I do some forms purely for vanilla, they'll be posted here.

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Formation mod

    Well hmm ok then.

    The echelon doesn't need to be very steep actually. Remember that what we are seeing is a very limited vision of it. THe real echelon wouldn't have been very steep, given the length of line. So by makign the units a bit slimmer it wouldn't hurt the formation anything... At least I think so.
    You may not care about war, but war cares about you!


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