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Thread: Building Icon and Decription

  1. #1
    Member Member LucaviX's Avatar
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    Default Building Icon and Decription

    I want to put paved roads in Briton. Well, actually, I already have, but instead of showing me a paved road and a description as it would when I take over a roman city, it shows a barrack building and warns me that the message should never be shown.

    How do I get it to show the basic paved roads picture and description?

    PS: I don't want to download a huge mod that will make hundreds of changes to my game, I just want functional paved roads in briton.

    PPS: I don't care about realism, but realistically the British could have learned to build paved roads through trade, they were pretty civilized for "barbarians" after all. Even Rome considered them civilized.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Building Icon and Decription

    Open in Data/Text: export_buildings.txt

    And look for:
    Code:
    {paved_roads_barbarian_desc}
    WARNING! This text should never appear on screen!
    
    {paved_roads_barbarian_desc_short}
    WARNING! This text should never appear on screen!
    Edit the description to whatever you like.


    The Barracks Icon is the default one. I can't remember off the top of my head, but I think the icon is under UI and then the cuture type (you must extract the pak files to get these). You'll have to copy the icon from romans to barbarian.

  3. #3
    Member Member LucaviX's Avatar
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    Lightbulb Re: Building Icon and Decription

    Quote Originally Posted by Myrddraal
    The Barracks Icon is the default one. I can't remember off the top of my head, but I think the icon is under UI and then the cuture type (you must extract the pak files to get these). You'll have to copy the icon from romans to barbarian.
    How do I unpack the Pak files? With this information I could mod the game in great ways.

  4. #4
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Building Icon and Decription

    You just need to download Vercingetorix's x-pack tool. There is a thread about it here. The thread pretty much explains everything.
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  5. #5
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Building Icon and Decription

    This thread will help you too.
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

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  6. #6
    Member Member LucaviX's Avatar
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    Default Re: Building Icon and Decription

    Woot! I'm so going to shake the ancient world.

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    Member Member LucaviX's Avatar
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    Red face Re: Building Icon and Decription

    Ok How do I Unpack the Pak files? Neither of the threads were really helpful, one provided an explaination of what to do with the unpacked files and the other touched on how to edit the textures once unpacked, but that's about it.

  8. #8
    Member Member LucaviX's Avatar
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    Default Re: Building Icon and Decription


  9. #9
    Member Member LucaviX's Avatar
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    Default Re: Building Icon and Decription

    K, I've Unpacked the files, and I've copied the #ROMAN_PAVED_ROADS.TGA files to the C:\Program Files\Activision\Rome - Total War\Data\packs\DATA\UI\BARBARIAN\BUILDINGS and C:\Program Files\Activision\Rome - Total War\Data\packs\DATA\UI\BARBARIAN\BUILDINGS\CONSTRUCTION folders.

    I've even made renamed copies for good measure. No dice, the paved road icons remain the default barracks.

    Anyone have any information that could aid my mission?

  10. #10
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Building Icon and Decription

    You need to copy the UI folder out into C:\Program Files\Activision\Rome - Total War\Data\ and rename the corresponding .pak file so that the game cannot find it, and looks in the UI folder. Personally I just add #$% to the beginning of the filename, that way I can easily revert if I do something wrong. Deleting game files is bad, in my experience. I will try to post something more specific tomorrow if it is still needed.
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  11. #11

    Default Re: Building Icon and Decription

    Additionally, if you want to add new icons, you'll need to know how to do this:

    http://wiki.beyondunreal.com/wiki/Ad...l_To_TGA_Files

  12. #12

    Default Re: Building Icon and Decription

    Looking at your post I think PLK's correct. The directory you want to place the new files in is:

    C:\Program Files\Activision\Rome - Total War\Data\UI\BARBARIAN\BUILDINGS

    I've been struggling with a similar problem to this for the last few hours, but mine had a different solution.

    My problem was with the file name of the building card, I was naming it after the building name that appears onscreen rather than the one listed in the levels line in the export_descr_buildings entry.

    You need to copy the UI folder out into C:\Program Files\Activision\Rome - Total War\Data\ and rename the corresponding .pak file so that the game cannot find it, and looks in the UI folder.
    I've not found it necessary to rename the paks, as I understand it, if the game can't find a file within a pak it will look in the corresponding directory structure within the data folder for it. This is why conversion mods don't require the paks depacked before you can use them.
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  13. #13
    Member Member LucaviX's Avatar
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    Talking Re: Building Icon and Decription

    Quote Originally Posted by Epistolary Richard
    Looking at your post I think PLK's correct. The directory you want to place the new files in is:

    C:\Program Files\Activision\Rome - Total War\Data\UI\BARBARIAN\BUILDINGS

    I've been struggling with a similar problem to this for the last few hours, but mine had a different solution.

    My problem was with the file name of the building card, I was naming it after the building name that appears onscreen rather than the one listed in the levels line in the export_descr_buildings entry.



    I've not found it necessary to rename the paks, as I understand it, if the game can't find a file within a pak it will look in the corresponding directory structure within the data folder for it. This is why conversion mods don't require the paks depacked before you can use them.
    What exactly do you mean by rename the packs? Where is the Data File supposed to be located? Should I rename the TGA to start with Barbarian? I need more info.

  14. #14
    Member Member LucaviX's Avatar
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    Default Re: Building Icon and Decription

    Actually I figured it out. What I had done wrong was copying C:\Program Files\Activision\Rome - Total War\Data\packs\DATA instead of the files inside it into C:\Program Files\Activision\Rome - Total War\Data.

    You're right by the way Epistolary Richard, there's no need to rename the actual pak files at all!

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