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  1. #1
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Building Icon and Decription

    This thread will help you too.
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

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  2. #2
    Member Member LucaviX's Avatar
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    Default Re: Building Icon and Decription

    Woot! I'm so going to shake the ancient world.

  3. #3
    Member Member LucaviX's Avatar
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    Red face Re: Building Icon and Decription

    Ok How do I Unpack the Pak files? Neither of the threads were really helpful, one provided an explaination of what to do with the unpacked files and the other touched on how to edit the textures once unpacked, but that's about it.

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    Member Member LucaviX's Avatar
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    Default Re: Building Icon and Decription


  5. #5
    Member Member LucaviX's Avatar
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    Default Re: Building Icon and Decription

    K, I've Unpacked the files, and I've copied the #ROMAN_PAVED_ROADS.TGA files to the C:\Program Files\Activision\Rome - Total War\Data\packs\DATA\UI\BARBARIAN\BUILDINGS and C:\Program Files\Activision\Rome - Total War\Data\packs\DATA\UI\BARBARIAN\BUILDINGS\CONSTRUCTION folders.

    I've even made renamed copies for good measure. No dice, the paved road icons remain the default barracks.

    Anyone have any information that could aid my mission?

  6. #6
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: Building Icon and Decription

    You need to copy the UI folder out into C:\Program Files\Activision\Rome - Total War\Data\ and rename the corresponding .pak file so that the game cannot find it, and looks in the UI folder. Personally I just add #$% to the beginning of the filename, that way I can easily revert if I do something wrong. Deleting game files is bad, in my experience. I will try to post something more specific tomorrow if it is still needed.
    Map designer for the Age of Hellas Mod: Age of Hellas Forum

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  7. #7

    Default Re: Building Icon and Decription

    Additionally, if you want to add new icons, you'll need to know how to do this:

    http://wiki.beyondunreal.com/wiki/Ad...l_To_TGA_Files

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