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  1. #1

    Default Re: Announcing: Europa Barbarorum

    Quote Originally Posted by khelvan
    given the appropriate government type chosen for that province

    Please elaborate. We get to choose a government TYPE? If so, then HOLY S.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  2. #2
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Not really. I'll let Khelvan explain...

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  3. #3

    Default Re: Announcing: Europa Barbarorum

    Whomever. I look forward to it. I won't even speculate.

    Regards
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  4. #4
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Merc, man...I´m acking here!

    What´s that thing called?



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Governments - each faction will have choices to make when taking over provinces. These choices reflect how the faction interacts with the people they have conquered, and in some instances the land and resources. For instance, the steppe people will have to choose between a nomadic or agricultural infrastructure, and this will affect the type of troops they can raise and the bonuses and such from the economy and people. The Celts will probably have a choice of four types of government - Directly controlled by a king (subjugated - homelands only), controlled by an installed noble (subjugated, different bonuses/penalties), controlled by an indigenous leader (client), or controlled by a religious leader (assimilated).

    As you can see there will be considerable variety between factions. Furthermore, if there is some suggestion you have along these lines for individual factions, we are happy to consider it.

    Ok, ok, I won't torture you anymore. It is a bricoli, and while it may look like it isn't very powerful, such devices were more powerful than an arrow and often used for killing mounts. You don't get a sense of scale with these pictures.

    The production release will be a fully-automated install. I am not sure about the open beta yet. The size of the open beta will likely be in the neighborhood of 500MB.

    I cannot currently forsee anything "sold," as that brings very real legal issues. We may offer a written manual for download. Certainly the mod will require documentation.
    Cogita tute


  6. #6
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Khelvan, you are a beautiful human-being.




    What will be the difference between the closed BETA and the open BETA?



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  7. #7

    Default Re: Announcing: Europa Barbarorum

    You folks are freaking geniuses!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I cannot even believe this... Installed nobles? Client states? You are capable of making changes this drastic?

    Wait... I think I may have grasped how you can pull this off. It's the religious buildings right? You guys must be converting those to manipulate each state!

    YOU ARE FREAKING GENIUSES!!!!!!!!!!!!!!!!!!!!!!!!!!!
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  8. #8

    Default Re: Announcing: Europa Barbarorum

    I still can't believe it...







    FREAKING GENIUSES!!!!!!!!!!!!!!!!!!!!!!!!!!!! Brilliant I tell you!!!!!!!!!!!!!!!
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  9. #9

    Default Re: Announcing: Europa Barbarorum

    I have been reduced to a shell of a man. I am giddy. Giddy I tell you. Every fiber of my military bearing and personal dignity has fled from my body.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  10. #10
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Someone call the Paramedics......



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  11. #11
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Announcing: Europa Barbarorum

    It is an abstract. I mean it is just a building that enables the building of other buildings, the recruitment of certain types of units, and certain bonuses or penalties. We can't change the UI or anything on a per-province basis. This really isn't a revolutionary concept. The nice thing about the building system is that it is one of the few things that we can really make adjustments to.

    The beta test will be open. In the future we will have closed betas for new versions. But we figured that you guys would want to get your hands on what we've done so far. I guarantee that it will be better than vanilla RTW.
    Cogita tute


  12. #12

    Default Re: Announcing: Europa Barbarorum

    i cant believe how close i was on the name..

  13. #13

    Default Re: Announcing: Europa Barbarorum

    Quote Originally Posted by khelvan
    It is an abstract. I mean it is just a building that enables the building of other buildings, the recruitment of certain types of units, and certain bonuses or penalties. We can't change the UI or anything on a per-province basis. This really isn't a revolutionary concept. The nice thing about the building system is that it is one of the few things that we can really make adjustments to.

    The beta test will be open. In the future we will have closed betas for new versions. But we figured that you guys would want to get your hands on what we've done so far. I guarantee that it will be better than vanilla RTW.
    I am VERY interested! Two questions
    1) How are you going to distribute it? 500 MB is a heck of a download.

    2) How long have you guys been working on this? RTW is my first experience in playing modded games, so this is pretty mind blowing!

  14. #14
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Quote Originally Posted by khelvan
    Governments - each faction will have choices to make when taking over provinces. These choices reflect how the faction interacts with the people they have conquered, and in some instances the land and resources. For instance, the steppe people will have to choose between a nomadic or agricultural infrastructure, and this will affect the type of troops they can raise and the bonuses and such from the economy and people. The Celts will probably have a choice of four types of government - Directly controlled by a king (subjugated - homelands only), controlled by an installed noble (subjugated, different bonuses/penalties), controlled by an indigenous leader (client), or controlled by a religious leader (assimilated).

    As you can see there will be considerable variety between factions. Furthermore, if there is some suggestion you have along these lines for individual factions, we are happy to consider it.

    Ok, ok, I won't torture you anymore. It is a bricoli, and while it may look like it isn't very powerful, such devices were more powerful than an arrow and often used for killing mounts. You don't get a sense of scale with these pictures.

    The production release will be a fully-automated install. I am not sure about the open beta yet. The size of the open beta will likely be in the neighborhood of 500MB.

    I cannot currently forsee anything "sold," as that brings very real legal issues. We may offer a written manual for download. Certainly the mod will require documentation.
    If you do decide to charge for the mod, I want royalties. j/k

    Concerning the bricoli, I wonder if you don't have the bolts oriented the wrong way. I mean, the lever won't hit any of the bolts at a right angle except the topmost one. Imagine hitting a nail with a hammer at the wrong angle and you'll understand what I am getting at here.
    It would make more sense to me if the bolts were lined up horizontally, hit by a large head on the end of the lever, similar to the head on a golf driver. Launching a horizontal barrage would also seem to make more practical military sense as well.
    Just trying to help.
    Wes Whitaker's Total Modification site:

  15. #15
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Quote Originally Posted by WesW
    If you do decide to charge for the mod, I want royalties. j/k

    Concerning the bricoli, I wonder if you don't have the bolts oriented the wrong way. I mean, the lever won't hit any of the bolts at a right angle except the topmost one. Imagine hitting a nail with a hammer at the wrong angle and you'll understand what I am getting at here.
    It would make more sense to me if the bolts were lined up horizontally, hit by a large head on the end of the lever, similar to the head on a golf driver. Launching a horizontal barrage would also seem to make more practical military sense as well.
    Just trying to help.
    Yeah, the lever must end in a 'T' shape, firing simultaneously the bolts which should be alligned horizontally. Even if the angle was correct, in the actual machine, the lower ones would receive a significantly minor impulse, due to lesser inertia moment and speed of the low part of the lever. The upper the beat, the stronger the impulse, it's easy to see. Besides, the bolts should lay on some type of channeled support, to avoid flying without control once they have been beated.

  16. #16

    Default Re: Announcing: Europa Barbarorum

    Quote Originally Posted by Dux Corvanus
    Besides, the bolts should lay on some type of channeled support, to avoid flying without control once they have been beated.
    Besides I think the beam would just smash the bolts to bits.

    Another thing. Where does the torsion come from? The beam itself? What kind of wood would last more than one or two shots?

    What is your source for this engine??

  17. #17
    Wandering Historian Member eadingas's Avatar
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    Default Re: Announcing: Europa Barbarorum

    The machine is supposed to be cheap, easy to make, simple to use. It's not supposed to be accurate, long-range, or long use. I think the beams could've been replaced easily, they were just wooden boards.
    The source are some military history books with reconstruction pictures, and IIRC some celtic tales (though they don't give detailed info on construction)
    I'm still not here

  18. #18

    Default Re: Announcing: Europa Barbarorum

    Quote Originally Posted by eadingas
    ...and IIRC some celtic tales ...

  19. #19
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Announcing: Europa Barbarorum

    Quote Originally Posted by eadingas
    and IIRC some celtic tales
    Eadingas has misspoken here. Celtic "tales" are no more used as sources for EB than any other recognized storytelling or mythological work. We have literary evidence from serious historians who write about times no further removed than, say, Livy did, and with corroborating evidence that is just as strong. The Celts did create religious myths and storytelling tales, but they also have serious histories. As always, any serious history is examined as closely as we would examine any other serious historian; recognizing their faults as we recognize the faults of writers such as Titus Livius, and also recognizing their strengths and what information was proved true through archaeological finds and such.

    I am quite sure eadingas will be more careful with his choice of words in the future.
    Cogita tute


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