Governments - each faction will have choices to make when taking over provinces. These choices reflect how the faction interacts with the people they have conquered, and in some instances the land and resources. For instance, the steppe people will have to choose between a nomadic or agricultural infrastructure, and this will affect the type of troops they can raise and the bonuses and such from the economy and people. The Celts will probably have a choice of four types of government - Directly controlled by a king (subjugated - homelands only), controlled by an installed noble (subjugated, different bonuses/penalties), controlled by an indigenous leader (client), or controlled by a religious leader (assimilated).
As you can see there will be considerable variety between factions. Furthermore, if there is some suggestion you have along these lines for individual factions, we are happy to consider it.
Ok, ok, I won't torture you anymore. It is a bricoli, and while it may look like it isn't very powerful, such devices were more powerful than an arrow and often used for killing mounts. You don't get a sense of scale with these pictures.
The production release will be a fully-automated install. I am not sure about the open beta yet. The size of the open beta will likely be in the neighborhood of 500MB.
I cannot currently forsee anything "sold," as that brings very real legal issues. We may offer a written manual for download. Certainly the mod will require documentation.
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