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Thread: Announcing: Europa Barbarorum
Kull 06:51 03-30-2005
Originally Posted by eadingas:
(this has been a sneak peek into internal struggles of EB team ;)
And not having been a part of those struggles, I'll make every effort to avoid criticizing that of which I know not!

But it does seem as if the EB Team has been very successful in weeding out most of the blatantly ahistorical aspects of RTW. And further, they have sought to stretch the limits of the game wherever possible. So I would just encourage the team to take a VERY hard look at ALL the possible alternatives to a tri-partite Rome. Your reach has been impressive, the existing achievements and insights likewise - so why not "go the last mile" and seek for a truly revolutionary solution to this conundrum?

You know what you want - a bug free, un-Senatized, unified Rome - so go ahead, reach for that star!

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Folcumbane 12:28 04-03-2005
If there are 3 roman factions and senate, they conquer vast area too easily and too soon. When I have played un-modded RTW with non-Roman faction, I have seen Romans to conquer whole Western Europe and Africa before 200 BC.

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Keba 14:06 04-04-2005
Exactly, they expand far too quickly.

I think Kull's idea #3 is excellent, as the Senate would continue to exist, but instead of starting in the Civil War, you could just bind SPQR and one faction (Romans, Roman armies, or named something like that, I'm not a historian), although I'm not sure that the two spaces could be used (as far as I remember, someone mentioned that the Roman factions cannot be replaced, only removed), if they cannot, it would still leave the Romans in a bit more historical place, as they would be forced to expand more slowly, although two factions would be lost.

The Senate-1 Roman faction would be a possible solution to removing the three houses, but I'm not sure how it would perform at the point of the Civil War (as there are no other Roman factions to fight). I suppose that a way to test it is to beef up (using text-editing only) the other factions and have them eliminate the Scipii and Julii, while the Brutii stand and watch (as the computer rarely uses ships to transport armies), then restore the stats to their previous form and fight off the invaders (and hopefully save the Senate), then proceed to the Civil War and see what happens.

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Keba 14:10 04-04-2005
Exactly, they expand far too quickly.

I think Kull's idea #3 is excellent, as the Senate would continue to exist, but instead of starting in the Civil War, you could just bind SPQR and one Roman faction, although I'm not sure that the two spaces could be used (as far as I remember, someone mentioned that the Roman factions cannot be replaced, only removed), if they cannot, it would still leave the Romans in a bit more historical place, as they would be forced to expand more slowly, although two factions would be lost.

The Senate-1 Roman faction would be a possible solution to removing the three houses, but I'm not sure how it would perform at the point of the Civil War (as there are no other Roman factions to fight). I suppose that a way to test it is to beef up (using text-editing only) the other factions and have them eliminate the Scipii and Julii, while the Brutii stand and watch (as the computer rarely uses ships to transport armies), then restore the stats to their previous form and fight off the invaders (and hopefully keep the Senate in one piece), then proceed to the Civil War and see what happens.

This is just my idea, I would test it, but my text-editing skills are at an absolute zero, and I don't really have the patience (or the computer, as I've had to replace several parts with inferior ones temporarily) to test the theory. If it has been thought of, I apologize.

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