... is non-existent in RTW, at least when employing strong defensive troops such as armoured hoplites.
This is the inevitable result of this contrived "take the central courtyard" system that is now in place. Simply put, it is much, much easier to defend this courtyard than it is to hold the walls, be they wooden, stone or epic.
!) The central courtyard can not be breached by means of ladders or towers.
2) The central courtyard is beyond the reach of ballistae and onagers.
3) The central courtyard is generally approachable by very few routes, often four, sometimes just two. It is far too easy to simply plug these roads with hopites, backed up with peltasts and archers, and simply wait for the attackers to impale themselves. In fact, the attackers often lose their will to fight before making it that far.
Rather than one central flag, I would propose a system whereby a settlement contains a number of flags determined by its size, eg. a large city might have ten flags. The three minute timer commences when the enemy controls greater than 50% of the flags. Each flag is accessible by three or four roads: this would force the defender to divide his (or her) forces, and to keep a watchful eye over them.
But given the nature of my proposed changes to the capture-the-flag system, requiring practically every town and city to be redesigned from the ground up, I don't see it happening.
Last night, I assembled my Greeks in the central courtyard of Tarentum and went for a shower and some supper as the Julii assailed the walls. I don't believe I need to tell you how the battle ended.![]()
Any thoughts on this matter?
A.
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