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Thread: The need to hold the walls...

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  1. #1
    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: The need to hold the walls...

    Good ideea. And there are several smaller plaza's in bigger cities - I use them a lot to regroup before attacking the central one. IMHO, it should be about key-buildings to be captured, more than just open spaces in a city. You could imagine those little plaza's being put in front of those buildings (or you would ask for a Stalingrad way of conquering floor by floor the governor's palace, hehe).
    "Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.

  2. #2

    Default Re: The need to hold the walls...

    I was a little disappointed by this too, as if I had a good approach I could bypass the troops on the walls and just rush my forces in the center and defend it for 3 minutes.

    But there are problems with not taking walls first.

    1. The towers - most approaches to the city center passed by a few of these and they really took a toll on my troops.

    2. Unless you made a few rams , sometimes they die before even getting to the gates, thus the need to open the doors by capturing the gatehouse.

    I do think a check and balane should be in place so no city center rushes can cause a capture, as it usually takes a few minutes for troops to get off the walls, but so far I enjoy sieges more than open field battles just for the wall fighting that takes place.

  3. #3
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: The need to hold the walls...

    Try playing an assault as the Romans, defending against the Macedonians, with typical troop setups. Then tell me there's no need to defend the walls.

    -Simetrical
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