Quote Originally Posted by Degtyarev14.5
Any thoughts on this matter?
IMHO there´s only one way to go about it:
1. No time limit.
2. All defenders must be killed.
3. All towers, gates etc must be in your control.
4. Delete the central square function.

This is how I currently roleplay my sieges. Shure it takes some times but it feels right to do it. When the wall-fighting is over I send some runners in each direction to capture the towers and gates while the bulk of my army gets inside. I usually plug each entrance to the town square with hoplites or triarii backed by missiles and slowly make my way to the center. If opposed by just one unit guarding the square I surround it with cavs and rush it when the walls are mine. I just wish the AI could be as methodical in defending a city instead of sending one unsupported unit at the time that gets hammered, breaks and runs just to come back a few moments later to repeat this pattern.