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  1. #7
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Guide to editing battlemap buildings

    DIDN'T WORK , THERE IS SOMETHING ELSE THAN MAY BE IS MISSING ....


    that is what I did....


    Importing the building ABANDONED_HOUSE.item

    I Removed all lower LOD levels,

    I keep LOD1 and I Ungroup it


    while deleting -renaming the pack files simply causes a ctd.....


    Then I edited the model just so that it looks a bit

    Then I used the SceneMainTool. and I renamed to Scene Root.
    all meshes are linked to the Scene Root.

    Then I export the building as CAS, using the exact same name as the item like ABANDONED_HOUSE.CAS and then Export it as

    ABANDONED_HOUSE_HIGH.CAS
    and
    ABANDONED_HOUSE_low.CAS

    since the original item had only 2 lods
    I then Saved them all in RTW\Data\models_building.

    Next I delete the ITEM in RTW\packs\Data\ITEMS

    since there is no item folder in the data directory of the gaeme , even tring to adding it didn't change anything ....

    Something went wrong? the game keeps loading always the same house....
    Last edited by PROMETHEUS; 03-25-2005 at 21:03.

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

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