Many people like RTW 1.2 and feels its potential... and at the same time are somehow frustrated that vanilla is not fulfilling this potential.

One aspect of the game that all mods are trying to change is the killrate: everyone seem to lower it, and in my opinion, although most mods are actually successfull in lowering kill rate, the aftermath is somehow worse...

What have been tried so far....

- change HP
- change defence stat
- delay between attack
- change lethality
- change mental stat (although it does not change kill rate, it keeps unit fighting longer)

Either mods have gone too far changing those factors, and by tweaking them differently a better compromise can be achieved, or something is missing on that list....

What are the pros and cons of those methods for you? How would you do it? Which one is your favorite?

Louis,

PS: please, no "I did the XXXXX mod, and it rules, you got to try it" post: just explain what you did, why you think it's good, and what are the downside to it (like... "but I also had to mod that to make it work overall"...). Be sure I have tried lot of mods around, and I got some answer ready for "mod XXXXXX rulez" fanboys