Posted by Red Harvest:
A true battle line could stretch well over a mile. You couldn't go running that length in 30 seconds. So to simulate the true "flanking potential" you need slower than actual movement speeds.
Lateral movement may now be 5 times too quicky, but forward movement is not (with some edits in animations). If you make movement slower to get a better lateral movement you are messing up the forward movement. I think edited animations so that the running/charging speeds are on par with M:TW will fix most issues.

WesW
Good to see you back! But "sprites"? Boy, do you need to learn some things about R:TW