I have changed several things.
I have decreased frequency of attacks, while leaving it higher for phalanx pikes and chariot launching attacks (which makes them more effective than if everything was balanced, and I feel they need to be). This has no effect on charges, but it does in prolonging the ensuing melee. And so far I haven't found the way to decrease the frequency of ranged attacks (stat_fire_delay doesn't work as far as I can tell).
I have decreased lethality for everybody but phalanx pikes. This dulls down the effect of charges a bit, as well as prolonging the ensuing melee. Pikemen however are way more effective than they are if everything was equal. Again, it has no effect on missiles.![]()
I have upped the morale by 3-5 (mostly 4-5, only missiles and placeholders get +3). This gives units more staying power, allows for a bit more tactical thought, and generally feels better. Units don't fight to death more often, only when they're surrounded as usual. It however means that the enemy won't rout as soon as they touch my line, or even before that. And the differential addition means that e.g. archers will still break from cavalry charge, yet they won't do so from a breeze that cavalry causes when they are a mile away. Despite the pitfalls of possibly losing the balance and ratios of morale, I just cannot stand those 15+:1 casualty ratio victories any more, and watch all those beautiful enemy stacks run away before I even managed to get a good look at them.
I have also decreased the movement speeds, and added no horse jumping skeleton file.
All this results in a relatively enjoyable brawls for me on medium/hard. It still isn't quite perfect, but it sure as hell feels much better than before. Maybe dabbling with the defense/armor would make it even better but I don't think I'll be trying because 1) I could again lose the interesting ratios etc. between units, and this time even more seriously than in the case of morale, 2) I don't think it will really change much, and 3) I can't be bothered to edit all of that and test it to satisfaction as well. The only thing I can think of that could really make it better would be having some knowledge about combat calculations (so that I know what I am doing exactly), and even better yet being able to mod all morale modifiers and combat parameters per se.
Unfortunatelly, the end result of it all is that I did all this work only to realize that the loadgame bug makes all my effort quite pointless. Yipee.
Bookmarks