I guess I ought to have made it clearer; I'd like to reduce kill rate without affecting too much balance.
It is obvious changing killrate will somehow affect balance; the question is really, what kill rate reduction solution has the least impact on balance?
Red harvest, my experience with lethality is it's not really linear when compared to lenght of fight. Reducing lethality by 20% does not change fight duration by 20%. It looks like it works per plateau, and one plateau might be around 40% reduction....
I guess I got to try a few more things![]()
Thanks for your feedback, does anyone feel like one stat has been overlooked that could possibly affect killrate? Or do we got them all, and just need to find a good one, or a combination of good one?
Louis,
Bookmarks