Quote Originally Posted by Red Harvest
Multi-unit clashes are usually short.
And hence the thread I started a while ago about morale penalties for being outclassed being too great. You kill one unit really quickly due to the high killrate, and this in turn makes the whole army snowball and panic in seconds. The real treat would be to be able to work on such individual parameters to avoid this snowballing.

I agree that one-on-ones can be a bit drawn out when you do all the changes listed above, but in full-stack clashes it feels much better. I rarely get one-on-ones in the game except in explicit testing anyway.