S& M gave routers their charge bonus.Really CA ought to make killing routing units far more difficult so you are less willing to chase after them
That meant that they could potentially desperately cut their way through an enemy blocking their exit. (a trapped foe is at his most dangerous)
It also tended to make me more careful about who/what I went chasing with.
However I seem to recall this was 'fixed' in the VI patch?
I'm pretty sure that RTW has routers unable to attack at all or with highly reduced stats to the point of irrelevancy.
Interesting idea about the soldiers having been scaled down.
I'd come to the conclusion that various objects had been scaled up to be more 'epic' but scaling down the soldiers kind of makes more sense with what we see.
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