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  1. #1
    is not a senior Member Meneldil's Avatar
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    Default Re : Map editing and CTD in game

    Well, oddly, the game does not always ctd when I'm scrolling over a settlements.

    Right now, there are 5 provinces in the map : Nile Delte, Marmora, Cyrenaica, Thebais and Latium

    Latium is owned by the Senate
    Nile Delta, Cyrenaica and Marmora are owned by the German
    Thebais is owned by Egypt.

    As loong as the screen stays in Thebais, that's alright.
    If I scroll to the west (Marmora), CTD, so it does if I scroll to the north (Nile Delta.)

    It would make me think that it's a faction related problem, but I once went over arabia (scrolling to the east then to the north) and another CTD, although there's no settlements in that area (though Arabia is still a part of the Thebais province).
    I'm still investigating.
    Last edited by Meneldil; 03-24-2005 at 14:57.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Re : Map editing and CTD in game

    What about faction colours? Have you edited those. I'm really guessing here, but if its regions not settlments, then it could be either names or the colours of the borders... Or maybe not.

  3. #3
    Modder Member Encaitar's Avatar
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    Default Re: Map editing and CTD in game

    If it's CTDing when you scroll over a settlement, it could be that the engine is trying to load up a settlement model that does not exist. e.g. there are no models defined for barbarian large/huge cities or stone walls (these are defined in the descr_sm_settlements.txt file). So if you were to define (in descr_strat.txt) a large or huge city as being of a barbarian culture, you'll get a CTD when the game tries to show you the settlement on the campaign map.

    Not sure if that's the problem in your case, but it's something to watch for.
    Encaitar Arandur

    Middle-earth: Total War Dev

  4. #4
    is not a senior Member Meneldil's Avatar
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    Default Re : Map editing and CTD in game

    I kinda sloved the problem, by creating another campaign and editing the needed files once more. Apparently, it doesn't crash.

    Anyway, here's Dead Moroz' answer, as I asked him if he had any clue about this issue :

    1. Make proper map_regions - without so much water instead of land.
    2. Delete all mercenary pools (they are not necessary for game) except only one where you should add one or several of your actual regions.
    3. Delete disasters.tga - it's not required for generating of map. I think it's better to test the map without this file until you make it proper size.
    4. Delete all resources from descr_regions.txt.
    5. Delete all unnecessary factions (without regions) from descr_strat.txt.
    6. Check if all the building in cities satisfy the requirements for cities' levels and faction cultures.
    7. Delete "mines" building form Latium ('coz there isn't any mining resource here).
    8. Delete stone walls from German city in Thebais or change faction_creator to any non-barbarian faction (egypt, for example).
    9. Check if temples in German cities are German ones.
    10. It's better to delete all buildings (except core ones) in cities and then add 'em step-by-step.

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