Originally Posted by
CyanCentaur
Thanks for the guide, Quietus. I'd like to add: POPULATION DRIVES YOUR ECONOMY.
Most people know that taxation is proportional to population. But so are trade and farming. When a city doubles in size, it also doubles trade and farm income. If you want more money, get more people. This explains turn-to-turn trade variations, since population tends to increment upward.
Huge bloated cities can rake massive cash despite few economic improvements. It's not obvious, because the city is allocated a large amount of public debt based on headcount. And big cities are often inefficient moneymakers per capita, so they appear not to be pulling their weight. But the city as a whole IS pulling its weight and more.
A 20% trade bonus applies only to trade income. A 20% farm bonus applies only to farming income. But a 20% population increase applies to tax income, AND trade, AND farm income. Thus population growth should have priority over trade/farm upgrades.... (handily enough, trade and farm upgrades DO increase growth)! Sewers are ideal because they accelerate growth while countering the inevitable unhappiness growth will bring.
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