Awesome! See below, the thing erased a portion of my post!Originally Posted by therother
I'll recheck, Thx.The unit sizes you quote seem a little off. For instance, what you have as medium is, IIRC, the figures for large.
Now why did I write that?Low tax gives a 30% happiness bonus; you have 25%. Might be worth mentioning that the penalty to Public Order for higher tax rates is cumulative.![]()
Not sure what you meant by the second sentence.About the Construction Tab, you might want to mention that you can 'postpone' a partial construction without penalty by moving it back in the queue. They will pick up on construction when you move it back to the top of the queue. The same is true for recruitment.
you mean foreign buildings is culture penaly? Must have been an old text yet revised, since the idea at the time was temple give the penalty and over time even without destroying the temple, the penalty diminishes. I'll erase it soon.Are you sure "Culture penalty erodes over time"?
Whoa, CHUNKS of my post was deleted thanks to the < after 75%You get a 15% Order penalty for having no garrison in a settlement.
Everything between "red face < and > see Diplomacy" for info was cutoff, that's why the whole Strategic Overview Scroll didn't show up.[/quote]
I will read and address these soon! Thx therother."Retinues –Family members can pick up retinues even if not the governor of a city, so long as a “learning center” is present." Not sure what you mean here: family members don't even need to be in cities to pick up retinue.
Siege Points: generals can add points via traits as well as retinue. In my experience, generals add more than 15 SPs, although I haven't done much testing.
Experience Chevrons: routed troops don't count as much for XP as fighting troops.
Sea Movements: you travel faster if you stick close to the shore. Probability of winning sea battles is heavily dependent on campaign difficulty level.
Skipped the battlemap section – in a hurry.
Tax income has been pretty much solved - https://forums.totalwar.org/vb/showthread.php?t=37831
About the 3 of 5 getting the road increase, I believe this is due to the other provinces not having a comparable level of roads. To get the bonus from paved roads, the neighbouring provinces need at least basic roads. Similarly, to get the bonus from Highways, the neighbouring provinces need paved roads.
Shorter distance is better for sea exports. Distance is calculated by the actual length of the route itself, not straight-line distance.
Your numbers for Trade Buildings are different from mine. I've no explanation for why: it's a while since I did the research.
Effects of Law on corruption: I think zhuge did quite a bit of work on this: https://forums.totalwar.org/vb/showthread.php?t=38146
Edit: I've fixed the < being too close to 75% making the Settlement details section disappear up to the > Diplomacy.
On corruption, I've already credited Soulflame, dating back to the old economics guide, for linking the Law and Corruption. I'll revise it soon and credit Zhuge for the additional equation linking Gross Income and Temples.
For the tax income I'll include it in the new version with full credit since that was relic from the old guide (as soon as I can).
For the trade income bonus from structures, they change for every test I did, there's no solid number to rely on.
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