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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: R:TW pro mod

    Progress: It's fully possible to change type of a unit. For example royal pikemen can be called heavy while phalanx pikemen are called spearmen. I seems like choice of class for the unit does NOT affect it's combat stats, which means this is a valid way of creating the desired group formations. There are however some other complications. First of all - there number of unit types is very limited - heavy, light, missile and spearmen, I think, which limits the possibilities a lot.

    The other problem is a little bigger - the game says it's NOT compatible with vanilla in multiplayer when I've made these changes! I don't know what algorithms in the R:TW engine is used to check compability, but hopefully it'll be possible to override that. Anyone who knows? If it's determined by last edited date or file size etc., it'll probably be possible to fix by "hacking" the edited date or changing file size by adding nonsense comments.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  2. #2
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: R:TW pro mod

    First of all - there number of unit types is very limited - heavy, light, missile and spearmen, I think, which limits the possibilities a lot.
    It does. There are some special types, they are listed in both of the descr_formations, but it's still no enough sometimes.

    The other problem is a little bigger - the game says it's NOT compatible with vanilla in multiplayer when I've made these changes!
    No, it probably won't be.

    And I'm (the one man form mod team) in EB now, so my vanilla mod is currently halted.

  3. #3
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: R:TW pro mod

    Damn, I realized it's probably impossible to keep the multiplayer compability if you are to change anything at all in the txt files... Maybe I'll have to change the main goals of the mod if it is to have a chance. I still have plenty of other ideas though, and now I'm free to add and remove units as I wish.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: R:TW pro mod

    How about you make a small convienient patch so that multiplayers can download and install very quickly before play...

  5. #5
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: R:TW pro mod

    Quote Originally Posted by Myrddraal
    How about you make a small convienient patch so that multiplayers can download and install very quickly before play...
    What do you mean? The main problem is that if I make this mod incompatible with vanilla in MP, most of the online players will NOT have this mod, and I'm back where I started - it'll be hard for users of this mod to get someone to play with online. Grr, I'll see if I can find out how compatibility is determined and see if I can override it. I can only try some very basic things though, and it's probable that the compatibility test is quite complex so I might not succeed. If I do, there's hope for this mod.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

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