Summary
Alexander - Total War takes place in 336 BC, just as Alexander has become King of Macedonia. Immediately the Thracians and Illyrians rebel, and the Greeks may soon follow. Phillip has left a large amount of debt, leaving only the options of war, or disbanding the profesional army that has allowed Macedon to become the greatest power in the region.
It must be said that the focus of this mod is not just on Macedon, but the entire era Alexander lived. The map will stretch from Iberia, all the way through India (including Western parts of China). To the South it includes all of the Arabian peninsula, and a good chunk of North Africa. It's the largest map I've seen in any mod.
The reasoning is two-fold. First, it is meant to let you take a different approach to Alexander's life. What if he didn't die so young? What if he was able to go on conqueroring Arabia, Carthage, Italy and the rest of the Mediterranean world as he planned. What if he continued on East? All of these options are available to you.
Second, there were many interesting events going on besides Alexander's conquests. The Mauryan Empire would soon rise in the East. Rome was fighting the Samnite Wars. Carthage was fighting over Sicily. The Greeks are in one of their most desperate spots in ancient history. Alexander of Epirus, Alexander the Great's cousin, was trying to build his own Empire on the Italian peninsula.
This mod will try and give you not only the greatest challenge possible in trying to conquer Persia, but an exciting late game, as well. You will fight a wide range of enemies. Most of the original factions are still around, but you'll also face forces that are completely unique from those seen in the normal game.
Factions
-Macedon
-Greek City States
-Persia (Egypt)
-Carthage
-Rome
-Thrace
-Illyrians (Dacia)
-Scythians
-*Paurava (Armenia)
-*Arabians (Parthia)
-*Yuezhi
-Gauls
-Germans
-Samnium (Britons)
-Iberia
-Syracuse (Pontus)
-Epirus (Seleucids)
Paurava - This is the Kingdom of Porus, situated near the Hydapses River. As most of you know, the Mauryan Empire rose up only a few years after Alexander. The reason it will not be included in the official sense is that it was founded because of Alexander's actions. Besides the legend that Chandragupta Maurya was in fact inspired while traveling with Alexander, he did end up using a large number of Macedonian mercenaries to form his Empire. One of the first areas he conquerored was also Paurava. Chandragupta will be included in the game, and you will have armies much like the ones he used.
Arabia - The nomads to the South of Persia had long raided their borders. One of these invasions was around the time of Guagamela. Alexander was planning to conqueror the pensinsula first after returning from India. It played a large role. This faction should also add a rather unique experience to fight against, and as. They have a more distinct fighting style, and were heavily reliant on camels instead of traditional cavaly.
Yuezhi - This was a tribe in Western China which was flourishing around the time of Alexander. It's somewhat of a stretch to include them, and I'm still not sure if I will. They seemed to have been related to the Scythians, and fought similiarly. On the other hand, they had some other influences, and seemed to have used some heavy infantry as well. Information has been hard to come by, and that's one reason they may not be included.
Also, another reason I would like to use the Yuezhi as a faction is that they would go on to influence the Hellenistic world. They were forced out of their traditional homes at a later point, and began to move further South. They would settle in areas of the Graeco-Bactrian Empire, and then later go on to form the Kushan Empire.
They should provide for another rather unique experience to fight against or as, as they have some influences from the Chinese, as well as the Scythians.
News
None at this time. This spot will be updated as time goes on.
Staff
At this time, I have been working on this alone. I've talked to a few people about working on this with me, but I'm still not certain if they will.
I've been making the map right now, and it's about half finished. I can do edit all of the files, and make simple faction banners and symbols. The only thing I can't do is skin or model units.
Anyone who is interested on working on this mod should PM me.
If anyone has any questions about how this will all be implemented, just ask. I can tell you already there will be at least a limited AOR, and a lot more faction specific units than in the original.
Bookmarks