OK..just to let you know this is still alive and kicking !!!
Over the last few weeks I have been 'without PC' so there has not been much progress on models etc, but work has definitely progressed!
12 factions now have outline designs for models, and a set of 'features' that give each side a definite look and feel. Also, these outlines have now been traced over a set of skeletons to make sure that they will fit and match up with the bone positions and proportions.
Some additional designs have been scoped out which will require new animations, but will allow me to stretch the skeletons usefulnes in some slightly new ways ;) More on this when I get it to work!!!
Work has now begun on the basic look of the models and some preliminary 'eye-candy' for screenshots. Additionally, I have begun the work of re-naming factions etc. to fit. Resources have been considered, and will be re-named and tweaked to fit the needs of the mod. Translation of most of the stock resources has been worked through, and new names and details roughed out. Food, for example, will become processed raw materials. Farm improvements become refinery enhancements. Since 'gold' and 'food' seem to be the things that make new units, 'gold' becomes 'solid state components'. Population level becomes 'manufacturing level'. I have carried out similar translations across the broad sweep of resources to make them work with the plan.
Next task for me will be to put teh new faction names in, and get that to work. Then I want some new banners. In between this, I will start building some actual models!!!
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