[QUOTE=Bwian]erratic programming under stress gives unexpected 'Return To Base' issues.
[\QUOTE]
hah. i like that.
[QUOTE=Bwian]erratic programming under stress gives unexpected 'Return To Base' issues.
[\QUOTE]
hah. i like that.
OK..now we are motoring!
Work has begun on new skeletons and animations for the mod. I have come to the conclusion that the mod needs some fairly 'radical' units to really shine, and now I know how to do it![]()
A bit of struggling and some trial and error, and I can get working animations in play with XIDX.
I also discovered that you are NOT limited in any way HOW YOU ROTATE THE JOINS! For the imaginative...this opens up a LOT of possibilities when you are not restricted to human possible movements![]()
Oh yes....
Some new units are planned with unique attack methods.
Whirlygig-slammers ..... windmill choppers.... rotary steam hammers....wheeled vehicles....
The 8 wheeled octo-buggy bulldozer is quite a promising unit ....
Careless Orc Costs Lives!
Hey guys!
just read through the thread and it seems very promising for such an "unknown" mod, maybe you should try for hosting space here at the .org.
A tny question about the robots, are you going to dull the colours down or are they meant to be bright?
Good work Fellas!
When I was a child
I caught a fleeting glimpse
Out of the corner of my eye.
I turned to look but it was gone
I cannot put my finger on it now
The child is grown,
The dream is gone.
I have become comfortably numb...
Proud Supporter of the Gahzette
Colours will be a little duller... I just went for something striking to start with. Variety will be present when I am done ! Also, when the actual hing is done, the setting will be a little different ...and a LOT less green![]()
Careless Orc Costs Lives!
Using Blindfaithnogod's excellent map start as a base, I now have a fully completed campaign map!
I want to do some tweaking to the climates, and I also want to mess with some of the tiles to get things to look a bit less 'earth' like, but that is all fairly simple stuff to fine tune it.
All the factions I want are in place, as are their starting territories. The next job is to make some new faction symbols and chnage all the names to fit the new layout. I have all the faction location maps done, and basically have a fully functional campaign location ready for the units to start to arrive!
Next job is to model and place the 'wonders'
Ship hull fragment ( bonus to production )
Earth Base Transceiver ( bonus to loyalty )
Ship Drive Module ( bigger production bonus )
Nanolathe ( bonus to population growth )
Cosmic Ray Shield ( health bonus )
These are all parts / salvage from the original ship breakup, which had 'softer' landings as the ship came through the atmosphere. The 'seed' factories were ejected, as these modules were also saved.
Now to make a whole load of new buildings etc. for the maps!
Also...I wondered if the ACTUAL resources listed under each city need to match the pictures of the resources scattered about the map. I assume they are just window dressing...but would like to know for sure! I wanted to pinch them for 'other' purposes to dress the strat map up![]()
Careless Orc Costs Lives!
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