After much soul searching, I have decided this is something I have to do! I started trying to make a Myth Mod, but I just can't make it how I want it within the skeleton limitations. I might pick it up again if the situation changes, but until then ... I have a NEW PROJECT:
Allow me to set the scene:
It is the future, and mankinds continued growth and expansion has exhausted the natural resources and habitable space, and brought us close to environmental collapse. Colonies have sprung up to strip the asteroids for raw materials and to exploit what we can reach, but the far seeing know this is only a short term answer. The future of the species demands a new home.
Nothing suitable exists within our solar system, so probes are sent and the search begins for a habitable world.
Years pass, and the search is fruitless, until at last, a world is found. Is is primordial and hostile, but it is close enough to the earth in it's earliest days to give life a chance of survival with a bit of 'accelerated evolution'
So, the plans began to Terraform 'new earth'.
First to leave would be the automated factories, bound together in a vast cargo ship, they would be dropped onto the planets surface, there to mine resources, produce machines of ever increasing sophistication, and turn the planet into a new Garden of Eden. Every major corporation on Earth contributed, each producing their own specifications for their dedicated tasks.
Next to leave would be the sleeper ships. The human cargo sleeping for the century long trip to their new home, spreading the seed of mankind.
But...something went wrong. The machines built their roboti offspring, adaptive programming techmology allowed them to react to problems...to think for themselves. They worked, they spread, and they began to compete for certain rare minerals. And, being adaptable, it was only a matter of time before the factories machine intelligences began to see their rivals as a threat to their core mission....they began to develop new machines.
As mankind had done millenia before, these machines learnt to fight!
Ok..wafflng background story aside....I bring you 'Terra-War'
Cities are replaced by factories, key resources are the mineral wealth to build. Population is representing production capability, with all sorts of interesting options here. Most of which I haven't decided yet.... but...well !
Units will be assorted robotic creatures, some humanoid, some definitely not! There will be walkers, rollers, possible even hovering variants, but the military technology will remain very basic. The early units will be fighting with equipment designed as tools, but modified as weapons. Later will come dedicated war machines. Gunpowder and similar volatile chemicals will not be present, so brute force will be the order of the day, with some compressed air type weapons to supplement this later on.
Concept art is being worked on, along with a basec 'look' for each of the Factories ( factions )
No screen shots as yet, since there is very little to actually see. More to follow
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