i think the shuffle is game mechanics, not graphic animation,Originally Posted by Osbot
the units are programmed to shuffle seeing that is what historically happened,
the trick is to minimise the shuffle in the first place and understand how to cover their flanks if an engagement continues for an extended period of time.
This means "designing" your army around the Phalanx units.
Heavy infantry/Cav for the outer edges and nimble troops to cover gaps in the line as they are exposed.
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