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Thread: How Does Morale Affect a Unit?

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  1. #9
    Guest Es Arkajae's Avatar
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    Aug 2004
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    Imperium Australis
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    Default Re: How Does Morale Affect a Unit?

    Well just fought a battle where all the units had had their morale increased x3.

    In one corner of the flat grassy plain we have the human player *Es raises fists in air* "Adriannnnnnnnnnnnnn!"

    In the other corner we have the computer "....................."

    Romans (Defensive): Around 2,500 guys

    1 Armoured General
    2 Legionary cavalry
    8 Legions
    2 Archer Auxillia
    2 Skirmisher Auxillia
    2 Light Auxillia
    2 Onagers
    1 Wardogs

    Gauls (Offensive): Around 2,800 guys

    1 Chosen General
    2 Noble Cavalry
    8 Chosen swordsmen
    2 Warbands
    2 Forester Warbands
    2 Skirmisher Warbands
    2 Druids
    1 Wardogs

    *End Result*

    Romans: 900 guys left

    Gauls: 200 guys left

    Roma Victor.

    But damn if it wasn't a pyhric victory

    Perhaps I made it a tad bit too much but I'm not worried, I'm probably never going to come up against a full stack of enemy elite units anyway.

    Another effect this had though was to seriously nerf the ability of cavalry units to produce insta-routes on the enemy, they still kill enemy infantry at a high rate if used properly but thats what they have to do kill the enemy, not just panic them and then kill them when they're running away.

    Also by the end of the battle units were routing rather quickly but thats because by then they were all exhausted, what this means is that in future I'll probably have to use actual reserves for the battle.

    I don't know what effect exactly this will have on elephants, its my experience that elephants don't usually start routing until theres only 5 or so left anyway, so maybe no real effect. Same goes for chariots perhaps *shrugs*

    Perhaps I may mod it down to just x2 morale though....
    Last edited by Es Arkajae; 03-24-2005 at 08:26.

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