No intention of flaming...but I do have a few questions about how you plan on implementing certain things.
Machine guns.... having tried to make archers fire more quickly, I don't see how you are going to do this. Are you planning them as siege type weapons, or variations on archers?
Firearms ( in general ) ... how do you plan on getting round the silly loopy shooting of arrows and the 'volley fire' thing that all the archer animations use? Volley fire would not be a feature of WW1 battles in the majority of cases. The speed of re-load and fire of a Lee Enfield .303 was such that organised volleys were not needed.
Planes ... How ? If you are using cavalry or elephant type units and just moving the models up high, how have you got around the effect they have on the ground troops they pass over or through ? Also...unit size. The smallest units are elephant, and they still end up with 6 as a start size. Use anything else and you have more planes in a unit than ought to be there.
Ship combat... I know it exists...but have you found a way to improve it, or have you just replaced the bireme/trireme with destroyer / cruiser etc. with new stats. Not that Naval combat actually did a great deal in terms of surface warfare. The German High-Seas fleet only put in a few indecisive major appearances. The bulk of the rest was U boats, blockades, and surface raiding by small groups or single ships such as the Emden.
Tanks I can understand. Give the British proper Mk IV's in male, female and hermaphrodite versions, and maybe add a Whippet too. Germans can have A7V's and the French can use FT17's, St Chamonds and Schneiders. Dominion troops may or may not get them.
Trenches...yep, easy enough. Same with the wire. Siege guns would be directed to cut wire before an attack, so by making barbed wire 'walls' that should work well. The MG nests and strongpoints would be 'towers'.
Have you considered gas shells ? Maybe a variant on the flaming missiles from the catapults.
Could be interesting if you can crack the technical problems of firearms![]()
Bookmarks