I've asked GodsPetMonkey if he'll give us a bit of a hand as he has developed single shot muskets so with a bit of editing that'll be sorted. I suppose following the principle of a repeating ballista would be the best way around the machine guns. Wire walls and trenches are sorted and just need to be moddeled. Planes are spy type units, only they are visible on the campaign map, zeplins are assasins exept they only have the sabeutage option. The ships will just be fleets yes. Except we hope to alter move points to be more realistic. Bear in mind this mod will be played in days or half weeks. Machine bunkers are towers yes. And gas will be used as a variation on the fireball, but we'll have to alter the damage area. We more or less have it all sussed up to now. We are currently most interested in getting all the concept ideas done and get the firearm production out of the way.
Would you be interested in joining as a researcher/animator/moddeler/coder/skinner etc. Bwain?
Anyone who is visit the site. Bear in mind it is mostly still concept and we only have one working unit in the pipeline, that is a guy with a bayonet so not much progress yet. We need people to join if this is ever going to get beyond a concept.![]()
Bookmarks