How will you create gas? How will you make units move at different speeds? How will you make units fire at completely different times? When are we going to see some screenshots?!?
Gas, a quick alteration to fire (mustard gas)
Snipers, maybe for Germany
Different times, happens anyway
Differents speeds, we'll use horde formation
Men, not too many, but not too few
Perhaps a battalion or so (100 men) Remember, the battle filed will only focus on a small section of the front
Screenshots, one of our members will post our plans and the only unit we have so far, over the weekend.
Just a quick request for any animator, experienced or inexperienced. We need animators. As soon as you apply at our forums (see link in sig) then we will have your first, hopfully simple assignment of getting us a bayonet animation.
Sorry if this is spam, but how else do you advertise without spamming someone elses thread?![]()
If people are interested in your mod they will hopefully find the link in the forums without you bumping it. If you are bumping it at least be a little bit subtle.![]()
Just a few points. Even in horde formation the units still all run together. Units can't fire while on the run using the RTW engine so how are you going to represent this? Units can only fire in volleys even if with a random alteration to the time - I suggest having a look in the game mechanics forum. Good luck with the gas - I'm not a coder but it sound tricky
It will be tricky, but our few (5 now) staff are determined to make this work. Sorry for the bump/spam but hey...
Anyway, any takers for the above advert? Moddelers, skinners, Animators (especially), Map Editors, coders any modder is welcome.
BTW- @Sundjata Keita- Your Zulu mod is going very nicely.
OH! and if you want to join, dont do what one person did and ask for payment![]()
since machine guns were more or less fixed and slow to move. We will base the MGs on the repeating ballista, we'll just reanimate and speed up the process. Guns are our biggest block, so if we can get an animation that looks like twising a bolt ten times, firing ten times, then reloading, then starting agin so it fires about 15 shots per minute, it would be great. But this will probably need to be sorted in the latter stages of development
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